GAME DETAIL
Notemon
Monster-taming turn-based RPG. Explore Nyoo Owtearowa to befriend Notemon, build them a home, investigate the recent Notemon aggression, help the townsfolk and discover everything that awaits you in this delightful and mysterious New Zealand-inspired place.
このゲームについて
Steamの詳しい説明を読む
In Notemon you and your best friend (a Notemon) wash up on the shore of a small town called Nyoo Owtearowa. This town was a normal and peaceful place as the small group of settlers cleared some space to build their houses and started mining some stone for construction. But recently Notemon have been aggressive and the citizens of Nyoo Owtearowa are in danger! In your exploration of Nyoo Owtearowa you can befriend Notemon, build them a home, investigate the recent Notemon aggression, help the townsfolk and discover everything that awaits you in this delightful and mysterious land.
Gidday, I'm Nick from Croaking Kero, and I'm making Notemon.
I love turn-based monster-taming RPGs and with Notemon I wanted to fix the major problems I have with this genre.
Instead of beating the monsters into submission, you build them a home and entice them to join your team.
Battle moves don't cost a resource (like MP/PP), but instead give the Notemon a cooldown until their next move.
Health, stats and status conditions are all restored after each battle.
No move overwriting. Notemon learn new moves as they level up and all the unlocked moves stay available forever. You can select up to 4 moves to be used in battle and you can change this selection any time outside of battle. Try as many strategies and combinations as you like!
Non-linear gameplay. The game has a story but you're not forced to follow it through a central plot. Instead you may explore the world at your leisure and choose how to engage with the story, if you do at all.
Notemon is made with PICO-8, a fantasy console with virtual cartridges. Normally PICO-8 games consist of a single 32KB virtual cartridge, but Notemon is the biggest PICO-8 game ever made, using 16 cartridges bundled together into a single file! Code and data for different parts of the game has been distributed between these cartridges and is automatically loaded during gameplay. Much of the data has been encoded within the cartridges to be decoded at load-time to create the NPCs and objects on the maps.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 102人 | 最終観測:2026年7月30日 02:37(58日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。