GAME DETAIL
AppGameKit Studio - Particle Editor
The AppGameKit Studio Particle Editor is an easy to use editor that brings GPU particles to your creations. Leverage the power of your GPU to create complex effects with high particle counts without a big performance impact.
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The AppGameKit Studio Particle Editor is an easy to use editor that brings GPU particles to your creations. Leverage the power of your GPU to create complex effects with high particle counts without a big performance impact.
The AppGameKit Studio Particle Editor is compatible with AppGameKit Studio and AppGameKit Classic.
The editor provides tools for controlling all the essential effect parameters and lets you create particle movement and flows visually without the need for programming or complex formulas.
Particles can be controlled and moved by building a layered stack of influencer effects such as reflectors, swirls, forces and attractors.
There's also a special paint layer with which you can freely paint particle movements (speed and direction) in the 3D space surrounding the emitter. This allows for instant visual feedback and an iterative and artistic way of building your game effects.
You can load (or use the included) particle images and gradients to shape and colour each particle throughout its lifetime.
Once an effect is finished, you can export it and use it in your AppGameKit projects with the run-time code that adds the GPU particle functionality.
Initialising the system and loading effects is very straight forward and you also get access to functions that let you control most of the effect settings in real-time if desired.
The editor comes with over 150 pre-made effects which can then be further tweaked and changed in the editor.Features
Paint layer provides a very simple to use artistic approach for painting particle flow-directions interactively
Simple to use run-time for AppGameKit Studio and AppGameKit Classic apps projects
User controllable max particle counts (4K, 16K, 64K, 256K, 1M) so effects can be fine tuned for different hardware specs
Run-time option to load an effect with a reduced particle count
Freeze the simulation to inspect the currently displayed effect
Flexible emitter functionality with several emitter types (box, circle, disc, filled sphere, spherical shell, line)
All emitter shapes can be fine tuned (size/radius, rotation and position)
Run-time control over the effect's position - reuse the same effect in different places in your games
Emitters can be activated and deactivated in the editor and at run-time
Variable emission count can be auto-optimised to have as many particles on screen as possible
Burst emitters for explosions and sparks
Full control over for how many frames an emitter creates particle before going dormant
Specify the initial speed of particles and any random variance setting
Particle blend modes supported (opaque, alpha, additive)
Several particle textures are included for common effects
Custom textures supported
Particle tinting can be easily controlled for the particles lifetime by using gradients.
Custom gradient textures are supported
Particle orientation methods supported include, camera facing, billboard, full 3D rotation, movement speed oriented
Control the size of each particle at the start and at the end of its lifetime
Turbulence system for adding natural looking randomness to the effects
Custom noise textures are supported for turbulence
Turbulence field can be translated and rotated at run-time
Layered vector field system for controlling overall particle movement and flows
Shape based layers can add localised directional forces, attract/repel or swirl particles
Reflector system that can be used to bounce particles off floors and walls
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 100.00% / 5件 取得:2026年9月22日 04:35
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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