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Ports of Call Classicの作品画像

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Ports of Call Classic

種別:ゲーム 発売日:2019年5月31日 日本語対応未確認
580円
Steamレビュー 非常に好評 87.2% 86件

created by Rolf-Dieter Klein and Martin Ulrich The classic trade- and shippingsimulation Ports of Call. Create your own Shiptrading company.

このゲームについて

Steamの詳しい説明を読む

Ports Of Call is a trade simulation game with some action parts. But the goal is to trade freight and transport them using ships.
Originally launched for the Amiga now available for PCs on Steam.

A Background on Tramp Shipping

The traffic of goods by sea is organized in accordance with international agreements and contracts between individual countries. About 80% of the goods (called "cargo volume") transported between two countries is handled by ships registered under the flags of the countries concerned. The remaining 20% are open to the free competition of ships under other flags. These ships, called "tramp" ships, are usually prepared to transport all kinds of goods. This aspect of the shipping business is the focus of Ports of Call.



Whether a tramp ship owner makes a profit depends upon: on the one hand, the laws, regulations and subsidies of his country, and on the other, the rules of supply and demand. If, for example, there has been a good coffee harvest, coffee prices will drop, and since there is a lot of coffee to be shipped, the freight charges will rise. Now, if a lot of owners start to compete for the business, the freight capacity will start to increase, with a consequent drop in freight rates. If the coffee harvest was bad, the freight rates will drop even though the coffee price has risen, because the shipping capacity is now in excess.

If the business is exceptionally poor, it may be necessary for the ship owner to temporarily lay his ships up. In this situation, the ships cannot be sold profitably because the ships' prices have dropped (supply and demand). Also it is not economically viable to operate the ships because the income nowhere covers the overhead fixed costs, such as maintenance and finance, still have to be earned. This is now the time to buy good, used ships at a low price. Apart from the economic aspects, life aboard a tramp ship can be pretty exciting and that's no "old sailor's yarn"!



The Object of the Game

Each player founds his own shipping company, with a starting capital of $1 .. $4 million to buy ships (depends on the year of start and the playerlevel). Freight and ports of call can be chosen continuously from offers on the market. Then the captain chooses an economic travelling speed and casts off to encounter many adventures on the high seas.

After unloading his cargo, the captain is credited with the agreed payment. Then he may refuel, make necessary repairs, and so on. The next job is to find a new, lucrative cargo, buy further ships, and/or repay his mortgages; in other words, he must have a more productive company than his competitors.

The strategy of the game is flexible. A rogue will try to make a quick buck by using cheap ships and juggling the freight rates to force his competitors into bankruptcy. The careful player, in contrast, will build a solid financial foundation. The superior speed of his high-tech fleet will enable him to snap up the more lucrative contracts.

Any strategy is deemed to fail if you don't have a good captain to bring your ship across the world's stormy seas. The formulas for ship movement have been calculated so that ships respond to changes in speed and movements of the rudder as in the real world. It is recommended that the beginner does not start with ships that are too large. These are slow to respond and, as such, require a more experienced captain.

The ship's movement at sea is accelerated. The captain, however, must select the correct speed. Fuel consumption depends on the time at sea and the weather conditions. Determination of the economic travelling speed depends on fuel prices and freight rates. Hence, you can see that a captain's decisions also have an influence on the success of the company.

The credit rating of an enterprise is very dependent on its social status. The more ports served by a line, the higher the status. And an owner who is operating modern, expensive ships has a naturally better standing than the owner of a rusty, floating wreck. The captain's conduct also affects a company's credit.

A player's chances of success improve the more he knows about international shipping. All data for the game originated from actual developments in the maritime world: the fluctuation of freight rates, refuelling costs, port charges, and ship operating costs. The ship operating costs include amounts payable for tax, management, crew expenses, safety precautions, and other costs these vary significantly from country to country. These general costs are calculated for each individual ship and are reduced in accordance with the subsidies, tax reductions, etc., that are valid in the country of registration. The accounts are then automatically debited periodically, without on screen display to the owner.

Ship prices are the same for all ship owners. However, in reality, ship building is subsidized differently in each country; therefore, a compensatory figure is included in the basic costs.

In summary, Ports of Call has been developed with this motto in mind: "Software with Hard Facts."

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評価・レビュー

全体レビュー 非常に好評 好評率 87.21% / 86件 取得:2026年9月24日 14:31

プレイ時間の目安 約4.1時間 Steamの好評レビュー74件から推定 信頼度:標準

ATTENTION

注目度メトリクス

現在プレイヤー数 2人 最終観測:2026年7月30日 19:22(58日経過)
Steamフォロワー数 560人 最終観測:2026年7月30日 19:22(58日経過)

プレイヤー推移

データ蓄積中 24時間平均

選択した期間に観測データはありません。

Steamフォロワー推移

2件以上で集計 直近7日

選択した期間に観測データはありません。

プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。

発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。

指標 現在値 観測状況
現在プレイヤー数 2人 最終観測:2026年7月30日 19:22(58日経過)
24時間ピーク データ蓄積中 履歴あり・更新待ち・直近7日 0件
Steamフォロワー数 560人 最終観測:2026年7月30日 19:22(58日経過)
7日フォロワー増加 2件以上で集計 履歴あり・更新待ち・直近7日 0件

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ジャンル・機能

機能カテゴリ

Steamトレーディングカードファミリーシェアリングマルチプレイヤー共有/分割画面

ゲームライフログ

所有ゲームとして同期されると、 このゲームの記録を残せます。

基本情報

発売日
2019年5月31日
価格
580円
価格区分
有料
開発元
Dipl. Ing. Rolf-Dieter Klein
販売元
Dipl. Ing. Rolf-Dieter Klein
対応OS
Windows / Linux
コンテンツ種別
ゲーム

対応言語

言語 対応 フル音声
日本語 — —
英語 ○ —
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イタリア語 ○ —
ドイツ語 ○ —
スペイン語 - スペイン ○ —
デンマーク語 ○ —
オランダ語 ○ —
残り4言語を表示
言語 対応 フル音声
フィンランド語 ○ —
ノルウェー語 ○ —
ポルトガル語-ポルトガル ○ —
スウェーデン語 ○ —

Steamの保存済み情報から 12言語を確認できます。

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