GAME DETAIL
Airtight City 密闭之城1.0
This is a TPS, horror-type action shooting game. The game will draw players into a terrifying dark world with detailed atmosphere rendering and weird story. Here, you are not defenseless, but even with a gun, you can't suppress the trembling from the heart. Game revenue is used for 2.0 development.
このゲームについて
Steamの詳しい説明を読む
Special Thanks
Thank you very much for the generous help of the following friends.
Let my game support languages other than Chinese.
You have given me great spiritual power, allowing me to be more motivated to make better games.
Thank you~~~~
Italian translation - DavideEDN
Italian translation - Mr Froby
Special Note
Due to insufficient funds, I had to sell this old version. The income generated will be used to maintain the development of [Airtight City 2.0]. Whether the game is fun is the only criterion for supporting it.
1.0 The process is short, even after customs clearance, there is still time to refund.
Thank you for your attention and tolerance. I will continue to work hard to let everyone witness my progress.The reason for selling this version
Hello everyone, I am an independent game producer.Airtight City 1.0 is my maiden game work.
This game landed on the Steam platform for a free trial one and a half years ago.
Won a relatively good game evaluation.
But more importantly, the various problems exposed in the game gave me a deep understanding of the serious shortcomings of my own ability.
I did not choose to continue developing this novice-level work.
Instead, it made a series of very bold or irrational decisions.
I archived most of the content of this project, and only extracted its main program architecture.
And started a new round of development process.
Project Airtight City 2.0
In the next 15 months,
[1] I refactored more than 50% of the core code in the game, so that the internal stability and scalability of the game have been significantly improved.
[2] Learned modeling and material production from scratch, and rebuilt all scene models in the game. Try to get rid of the cheap splicing texture of independent 3D games.
[3] Refactored the game's plot setting and planning copywriting, allowing the game to obtain more original content.
[4] 100% refactoring and upgrading have been carried out for the operation feel / shooting feel / light and shadow effect / interface design.
Today's Airtight City 2.0 project has completed 90% of the main function production, and part of the scene construction.
Laying out the game plot will be the main work direction for the next one to two years.
Through more than a year of project reconstruction and systematic learning.
At this time, both the game effect and my ability itself have been qualitatively improved.
However, no matter how full the ideal is, it must be reflected in the reality. My development funds have been exhausted.
It's hard to maintain my development career.
So I can only sell this little game on the Steam platform, hoping to generate some income and help me maintain my dream.
Hope this can help me through the difficulties.
All the above English translations are from Google.
We speak different languages and live in different countries.
But in the gaming world, we are the same people.
thank you all.
スクリーンショット
評価・レビュー
全体レビュー 非常に好評 好評率 96.10% / 410件 取得:2026年9月25日 02:23
日本語レビュー レビュー不足または未評価 好評率 50.00% / 2件 取得:2026年9月25日 02:23
プレイ時間の目安 約49分 Steamの好評レビュー100件から推定 信頼度:高
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年7月30日 21:21(57日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 2,725人 | 最終観測:2026年7月30日 21:21(57日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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