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Fantasy Grounds - D&D Classics: Faiths & Avatars (2e)
Explore the Forgotten Realms pantheon with detailed info on gods, goddesses, and their followers. Includes spells, classes, and illustrations for immersive gameplay. Suitable for all levels of play.
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D&D Classics: Faiths & Avatars (2E)
What makes a god a god? How are divine powers created and how do they die? How powerful is a greater deity compared to a lesser deity? These questions and many more are answered for the Fofgotten Realms campaign setting within
Faiths & Avatars .
Detailed in this core supplement are the most prominent religions and deities of the Realms. Each divine power is covered in depth by an entry that includes information about the deity's appearance, personality, worshippers, portfolio, aliases, domain name, superior, allies, foes, symbol, worhippers'alignments, avatar manifestation, church, and specialty priests. The information on each religion includes its core dogma, day-to-day activities of priests, holy days and important ceremonies, major centers of worhip, affiliated orders, and the priestly vestments and adventuring garb of the members of the clergy. Finally, each entry contains spells specific to each of the religions--some new, some long unavailable or hard to find, and some updated to conform with the current Advanced Dungeons & Dragons game rules.
Faiths & Avatars includes the following:
All the greater, intermediate and lesser deities of the Faer?nian pantheon.
The honored dead, including Bane, Bhaal, Moander, Myrkul, and Leira, among others.
Expanded and clarified specialty priest classes and specific spells for all religions with priesthoods.
Color illustrations of priests from every faith in ceremonial dress.
Four additional general priest classes now official to the Forgotten Realms campaign setting: crusaders, monks, mystics, and shamans.
Suitable for all levels of play.
We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.
Adapted for Fantasy Grounds by: Mike Wilson, and Franklin Miller
Requires: The free Fantasy Grounds virtual tabletop (VTT) software and a one time purchase of the D&D Classics - AD&D 1E/2E ruleset.
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