GAME DETAIL
Just Random Squares
A simple, action-packed, arcade bullet hell game with progression system and some roguelite elements, where almost everything is a square! There are 100 randomized waves of enemies to beat, which includes 4 deadly boss encounters.
このゲームについて
Steamの詳しい説明を読む
In this game you will control square unit to defeat 100 waves of square enemies and achieve highest score you can.WHAT ?
It is a simple arcade bullet hell action game. It may be frustrating, sometimes even unfair. It is definitely something that you can play for 20 minutes, quit, and then come back one hour later.
It is NOT an epic open world experience with photorealistic graphics and rich story. There is no open world, no story, and definitely no photorealistic graphics
FEATURE SUMMARY
Multiple game modes with ability to create custom one by adjusting available parameters
Progression system - over 25 permanent perks along with quick level ups during the run
5 types of player units, each with different stats and skills
7 different weapons to be used by player unit, each with different shooting pattern (such as shotgun or railgun)
100 randomly generated waves to beat - each playthrough is unique unless the same rng seed is used
4 bosses with multiple phases and patterns
5 types of enemies, each with different stats, skills and 5 tiers of power
Over 10 types of weapons to be used by enemies
Over 25 kinds of enemy behavior which decide how enemy move and use it's weapons
Achievements, local leaderboards, adjustable settings
GAMEPLAY
You start the game by picking one of few pre-defined game modes. Each one differs in difficulty and may enforce other rules, such as increased currency income. There is also custom game mode which can be used to adjust all available properties to your liking.
Next you are taken to loadout, which is used to make preparations for the next run. There you choose unit - weapon combination from the list of currently available ones. This unit will be used for your next run. After that you can spend currency earned during the previous runs to buy consumables which boost your next run only, and upgrade perks which are permanent improvements. After all preparations are finished, you start the actual game.
During the run you beat wave after wave by defeating enemies and achieving scores which depend on amount of enemies defeated and amount of damage taken during the wave. Defeated enemies drop power ups: healing, energy and currency. Healing restores your unit's health points. Energy is used to level up your unit's stats (which are not permanent, once you are defeated they are gone!) or use skills. Each unit has 3 different skills which should be used strategically to survive as long as possible. Currency collected persists through defeat and is used in loadout.
Eventually you get defeated or actually win the game by beating final boss. In case of defeat you are sent back to loadout where you prepare and start next run. When you win, well, you win - you can save your achieved score and test your skills in new playthrough on a higher difficulty level.
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 87.50% / 8件 取得:2026年9月25日 17:41
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年7月31日 00:18(57日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。