GAME DETAIL
Fail to Win
Abuse the game's quirks to progress through slapstick deathtrap puzzles, uncovering the secrets of a world going through an identity crisis.
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Abuse the game's quirks to progress through slapstick deathtrap puzzles, uncovering the secrets of a world going through an identity crisis.
Death is your friend. As the avatar suffers, the player lives on, using the ragdoll corpse to progress through a combination of timing, precision, observation, and ingenuity.
The challenges center around the idea of game state persisting after a respawn. You can reach a new checkpoint even in death. You can clear traps by sacrificing one of your avatar's infinite lives. You can even respawn mid-ragdoll-flight to fly away from the checkpoint in the same direction. Basically, the solution to most problems is to hurl your puppet at powerful explosives.FAQ
Is this my kind of game?
I hope so! I'd classify it as a metafictional puzzle-platforming comedy game. It's narrative style is similar to The Stanley Parable / The Beginner's Guide, but mechanically it is probably more similar to something like Portal because of its puzzles. I call them "puzzles", but in addition to logical reasoning, some of these challenges do require some level of timing, precision, and careful observation.
What's this about a demo?
A while back I released something called "Fail to Win: Chapter 1" for free on Itchio. This was originally designed to be a vertical slice of the full game with later chapters building off these early puzzles. As I've gotten helpful feedback from that chapter, it has undergone major revisions. The first chapter is now very different from the one in the demo.
How long is it?
Play times from testers have varied quite a bit. If you already know all the solutions to all the puzzles, and have mastered the art of controlled ragdolling, then you could speed through it in about an hour. Although, most players will take much longer.
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 100.00% / 3件 取得:2026年7月21日 04:07
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年7月31日 08:44(57日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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