GAME DETAIL
Babel Climbers
A unique roguelike game: refreshing interaction, fragmented random encounter, simple but interesting. The whole world is a tower, and the mission of the climber is to keep going up and write a epic with a bit hope. However, this is a strange world, and this is a journey that cannot be turned back.
このゲームについて
Steamの詳しい説明を読む
At the beginning of the design, the game made clear its unique mechanism: open content and system, fragmented interaction and narrative, and role growth in random. At present, it is preliminarily formed. I look forward to communicating with you and sharing inspiration.
Steam Community:Babel Climbers
Discord:BabelClimbersHopeless, ignorant and fearless
The world is a closed tower. The mission of the tower climbers is to keep up, pass on information and history, and explore a new world.
Understand the changes of each layer of the world through interaction.
In the details, explore the future of mankind.
It's a world of new mechanism
The floor is made of bricks. Click on the dice to move randomly and talk to the characters you meet. There are plenty of possibilities in this simple way.
You can cut down trees to get wood, or you can fertilize them to get more profits next time you pass.
You can give to beggars or do something bad.
Random brick runes can affect your situation.
Defeat the tower keeper in a limited time!
This is the world of relativity
The combat adopts the design of time points and playing hand.
Cards always spend relative time points, always turn to low point characters.
Create a hard straight to attack the opponent, observe the state to determine the timing.
Learn from the master the skills of different qualities, and match all factions freely.
This is a world of rich products
In adventure, items will always affect you and NPC characters.
Drop and strengthen the equipment of random affixes, create the artifact with unique destiny skills, and match with your card school.
Cook delicious food and eat everywhere! It not only increases physical strength, but also brings permanent attribute growth.
You will also use medicine, musical instruments, letters, books, defecation...
Promote the cycle of history
A tower climber has fallen, and the next generation has already packed. All kinds of life, but never give up.
The game won only 2-3 hours. But the world will advance under high difficulty, and the content and ending will change.
The equipment can be permanently saved as a relic, and can be collected with a specific recipe in the future game. Don't say much, go and collect!
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 0.00% / 6件 取得:2026年7月21日 09:47
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年7月31日 12:42(57日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。