GAME DETAIL
AQ2: Expanse
AQ2: Expanse is a massively multiplayer space strategy game. A single persistent universe with open PvP and PvE. Fight for control over the Aquila system's sectors in huge corporation wars, play with everyone, play in a group or play solo with plenty to explore.
このゲームについて
Steamの詳しい説明を読む
AQ2: Expanse is a massively multiplayer space strategy game.
REAL TIME BATTLES
Fight in a single persistant universe with real time PvP and PvE, fight along side your allies in a Corporation or as a Wing.
A single open world allows you to fight almost anywhere.
A DYNAMIC UNIVERSE
A huge universe with hundreds of sectors, Asteroid belts, Nebula, Gas clouds, Ice Fields and more to explore.
Warp between sectors in several massive regions, using warp gates to travel between core regions. Find wormholes for quick travel or use your Corporations warp beacons to get back your homebase fast.
CORPORATIONS
Corporations control the Aquila system. Join a Corporation and claim sectors as your own, build auxillary buildings to support trade, mining or defense efforts.
Corporations can set wages that are paid out to players based on the corporations income from its owned sectors.
Wage wars against other corportions or create alliances to band together and support trade.
MINING, LOOTING, SALVAGING
Become a miner and head out across the Aquila system to gather ores, there are over 20 types of raw ores to discover and trade.
Loot and salvage wreakages for equipment and research fragments, or deconstruct whole wreaks to gather raw minerals.
MARKETS
The Aquila system has two markets, the main market provided by AQSEC and TITAN where players can buy and sells all kinds of goods, you can even make a profit shipping goods between sectors based on real time demands ( Have the corporations not built enough orbital farms, then ship some food! )
The Black market is a player to player market allowing you to sell anything you own, maybe you have crafted some decent weapons, or you want to sell an old ship?
MISSIONS
The Missions system in AQ2 is not a simple fetch quest system, dynamic missions with branching paths as well as hand crafted stories are all possible.
Find new contacts throughout the Aquila system for new missions, or even get clues to hidden missions from scanning wreakages and other more exotic things you might find.
SHIPS
Ships can be customised with a variety of weapons and fittings. Shields, Armor, Engines, Power generation, AI chips are just some of the core fittings. Ships can also be equiped with stealth generators, anti missile point defense and even status projectors like the shield hardener allowing you to buff your allies. Larger ships can also be equipped with fighter bays.
Turrets are customizable even further with turret modifications and ammo, adjust your turrets by sacrificing damage for increased range.
All turrets, fittings and ammo can be crafted or purchased on the market.
SOCIAL FEATURES
In game chat and mail system allows you to chat to anyone in the local system as well as a full mail system allowing you to create chat groups.
You can join a wing with other players and share rewards, wings also have full voice chat support.
I AM A SOLO DEVELOPER
I am working on this game on my own, so please forgive me if I don't answer all feedback/questions right away.
There is so much to do I sometimes don't have time to get to it right away.
There is even more to come, so keep an eye on the development blog if you are interested.
FEATURES
Realtime Combat.
Fight, Mine or Trade.
Trade on the player black market.
Skill trees.
Player Homebase shared between your characters.
Achivements and medals.
Ship customization.
Scalable graphics from mobile to PC.
Hundreds of players can battle together.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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