GAME DETAIL
Cecil Run
Arrows fall randomly on Cecil as he continues to run away from danger avoiding pits and gaps while collecting meat and treasure. Survive long enough and the dentist will become agitated, get into his B-52 and bomb Cecil like the Dresden Cathedral. Once Cecil collects 10 pieces of meat, the hamburger will drop.
このゲームについて
Steamの詳しい説明を読む
Cecil Run is an endless runner created by T. R. Saling and developed by Digital Berzerk in 2019. Cecil Run is the follow up to the arcade smash hit Harambe Kong and is the 2nd game in the Arcade Animal Rights Trilogy. Cecil must travel through an endless number of hours with the ultimate goal of surviving, but however in this tragedy, there's no such thing as happily ever after for Cecil.
Digital Berzerk has adopted a mantra of 'Space and Respect' and believes that putting animals first will inherently benefit the rest of humanity. Given the legal backlash that the hunters received after the killing of Cecil one must ask; was Cecil's life dignified with respect and space? The result is mixed. While Cecil was being studied by Oxford and revered in the animal world, he was also a target because of his size. Hunters will say they are pro-conservation however the major problem with trophy hunting is that it glorifies the ego of the hunter while the needs of the animal take a backseat.
Arrows fall randomly on Cecil as he continues to run away from danger avoiding pits and gaps while collecting meat and treasure. Survive long enough and the dentist will become agitated, get into his B-52 and bomb Cecil like the Dresden Cathedral. Once Cecil collects 10 pieces of meat, the hamburger will drop. There are other platforms that Cecil must navigate through to collect special items that will increase the player's score. Once Cecil has reached the end of the level, he will exit through the cave, the hour resets and the game continues.
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 0.00% / 2件 取得:2026年7月21日 20:21
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年7月31日 18:58(58日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。