GAME DETAIL
Basic Warfare
Basic Warfare is a combination of RTS and Action genres featuring realtime multiplayer action combat and strategic economic simulation.
このゲームについて
Steamの詳しい説明を読む
One technological advance, from a past age of rapid scientific growth, was
BASIC Form which was capable of compiling tangible binaries.
Since it required very little natural resource for operation, with it one
could produce matter at incredible rates limited only by the compiler used.
Due to the nature of its power it was concealed from the public resulting in
very few knowing the war that was waged during its existence.
The time has come for its legacy to be revealed...
Basic Warfare is a combination of RTS and Action genres featuring realtime multiplayer action combat and strategic economic simulation. Not only can you order your units to destroy your enemies but also join in the fray. Basic Warfare also features a unique energy mechanic for units. In the event your energy depletes your units will begin to fail. Use this to your advantage by targeting enemy energy sources.Core Gameplay
Advancement: The game features technological advancement in the form of compiler ages. Starting in the "Assembly Age" players must gather resources and expand their economy to advance to the "QuickBASIC" and "FreeBASIC" ages all while fending off opponent's attacks.
Assembly Age: 25% structure recycle value. Up to 2 working hangers.
QuickBASIC Age: 50% structure recycle value. Up to 5 working hangers.
FreeBASIC Age: 75% structure recycle value. Up to 9 working hangers.
The Game's Resources
Resource: This is your raw material. It is used for construction of buildings and units as well as advancing research. It is found scattered on the map and to increase your economic advantage it is best to control as many as possible. Note that only 8 scavengers can gather from one resource at a time.
Energy: This is your power, sourced from your surroundings via nuclear, hydro or solar powers. It is used to power units while gathering resources, fighting or moving across the map. It is also used automatically to repair damaged buildings. It is important to keep this above zero to keep your units functional.
The Game's Units
Utility Units
Scavenger: An important ASM Age unit, Scavengers are used to gather resources on the map. It is vital strategy to protect them as they cannot defend themselves.
Heavy Scavenger: A sturdier unit to replace your ASM scavenger with in late game. Offering faster gather rates, with them you can more effectively gather from the map's limited resources.
Offensive Units
Patrol: An ASM Age unit for exploration with limited attack capabilities.
Light Attack: Offers much better combat performance than Patrol units with very little cost increase.
Bomber: Though somewhat slow, Bombers are capable of destroying enemy structures making them vital for victory over your opponent.
Fast Attack: An expensive but sturdy and fast unit far superior to other attack units.
The Game's Structures
Watch Tower: Inexpensive assembly age building for expanding DOV. Because they are easily destroyed they should be replaced in later ages.
Compiler: Your only means of obtaining offensive and defensive units. As you advance to later ages it will be able to compile more.
Solar Power: An inexpensive and small structure, the Solar Power is useful in early game but as you advance becomes cost ineffective as well as vulnerable.
Hydro Power: A cost effective source of energy that must be built in the water. It's also fairly strong making it difficult to destroy.
Research Center: Expensive, but the only means of advancing to BASIC ages which without you will find impossible to keep up with your opponent.
Energy Cell: Increases the max amount of energy that you can have at any given moment.
Small Resource Repository: Increases the max amount of resources that you can store and are necessary for obtaining more expensive items.
Large Resource Repository: Increases the max amount of resources that you can store and are necessary for obtaining more expensive items.
Hanger: Increases the max amount of units that you can build by 10. Up to 30 in ASM age, 60 in QB age and 100 in FB age.
Repair Tower: Reverts damage afflicted to up to 5 units by 2 as long as they are in range of its DOV.
Turret: Damages up to 10 enemy units by 2 in range of its DOV by targeting them with invisible electro-magnetic pulses.
Fast Repair Tower: Reverts damage afflicted to up to 20 units by 5 as long as they are in range of its DOV.
Heavy Turret: Damages up to 25 enemy units by 5 in range of its DOV by targeting them with invisible electro-magnetic pulses.
Nuclear Reactor: A very cost effective source of energy. It's somewhat large but also strong. An ideal energy unit for late game.
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 50.00% / 4件 取得:2026年7月21日 23:02
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年7月31日 20:50(56日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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