GAME DETAIL
Ormagi Press
Ormagi Press is an unconventional horror adventure game that will have you adjust to ever so switching gameplay styles. After losing everything to a calamity that occurred ten years ago, Nathan seeks guidance from a voice beckoning from within the temple on the mountain summit...
このゲームについて
Steamの詳しい説明を読む
YOUR THOUGHTS ARE UNTIDY. WE'LL HELP YOU SORT THEM OUT.
Can’t tell what’s going on? We get it. We’ve all been through this before.
Welcome to Ormagi Press, localized in Mt. Ormagi.
To recap, we call it so, because legends say that those who visit the temple on the summit would be granted a ‘second conscience’... whatever that’s supposed to mean.
...The translation’s pretty rough, and we’re still figuring it out, okay? Don’t look at me like that – this is all we’ve got out of it so far.
But hearing from those who were lucky to make it up there and out of there - which is... not a lot of folks, since most of us share a sentiment to not take any huge life risks ever again - they often mentioned seeing themselves from different perspective points, and getting pretty disoriented... though, they haven’t made it far deep into the temple and proceeded to run when they heard... someone calling for them.
That does sound very unusual now, doesn’t it? But in case if you decide to travel there yourself, I thought I’d let you know about what to expect there... sounds fair, no?
...whatever the purpose of your travel there is...
...I will not be prying into it to respect your privacy...
Good luck, and stay safe.
Ormagi Press is an adventure game that, depending on what poison you choose, will have you adjust to side effects kicking in at select moments. How often would they happen? And when exactly to be prepared for them? You, as Nathan Philips with help from an underlying caller, will know for certain when you’re ready to recover shards of Nathan’s suppressed past and—...
...Well, his situation is pretty complicated.
Years earlier, a mysterious letter slipped through the envelope slot of the front door, offering Nathan and ‘his classmates’ a tour around ‘Stramedia Safehouse Facility’ ahead of its official opening. At some point, on site, he has been subjected to a lot of things that no one his age at that time should ever see and go through, leaving him and very few others to be lone survivors of... whatever went down there.
And since then, that left him wondering... If he didn’t accept the invitation, what difference would that have made? Would the state of the world be any different, should he have just... stayed at home? If not, then would he find any more survivors out there? For how long would he survive before joining his neighbors into the fleshy mound of corpses that make up the Human Wasteyard?
Does the temple hold all the answers to his questions? There’s one way to find out.
Experience Nathan’s story in two different scenarios! Delve deep further in or find a way out of the bowels of the convoluted Stramedia Safehouse Facility, or escape the Human Wasteyard, marked for a nuclear strike, alone or with others! Pick your poison!
Your choices do matter around here! What we mean is that you can definitely clear out any area in (almost) any non-linear order, although the longer you put locations aside for later - the challenges awaiting there ahead become even more difficult when you visit them. Oh yeah, and your choices, as well as your performance, carry a significant effect on one of the several endings you may find. Good luck!
How exactly would you like to endure pain? With two vitality systems to go with, alongside some other difficulty settings you may tweak, you can make your experience be as chill as it can be, or purposefully make it the absolute worst. Why the hell not?
A nice variety of accessibility options that put "accessible" back in "accessible horror"!...without resorting to lazy merch spawners, YouTube content farm foundings and other malicious corporate practices, of course!
Whenever you have a problem with something, this game's settings options may enhance the experience more nicely - nice enough to fit your personal preferences! You wanna experience the game as if it was a point-and-click game? Sure, go for it!
No motion blur included. Ever. I know you hate it. I do, too.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。