GAME DETAIL
Kowi Ishto: Battle of Akonoli
Kowi Ishto: Battle of Akonoli is a 16-bit inspired, Action Packed, Arcade Style, Space Shooter.
このゲームについて
Steamの詳しい説明を読む
Photosensitive Seizure Disclaimer
This game features flashing lights. If you've had photosensitive seizures, due to flashing lights or playing video games, play at your own discretion.
The game features a Flashing Lights Reduction Mode. When in game, press pause, then turn "Flashing Lights Reduction Mode" on or off. This turns off the Players, Enemies and Bosses from blinking white when hit. But there is still some blinking objects in the game even when the Flashing Lights Reduction Mode is turned on.
Parents and anyone who wants to know about the content in this game
Kowi Ishto: Battle of Akonoli has Fantasy Style Violence & Comical Humor.
The Galaxy of Akonoli has been invaded by a mysterious force and it’s up to you to put a stop to whoever is responsible and bring peace back to the galaxy!
Play through the main story mode and find out what the mysterious threat is.
1-4 Player Co-op
4 Multiplayer VS Battle Modes
Simple Retro Arcade style controls
50 Levels and 8 Worlds
VS Modes include: VS Enemy Battle Mode, VS High Score Battle Mode, Endurance Mode & Boss Rush Mode.
Both Keyboard and Controller are supported to play the game. But only Player 1 can use the keyboard. Remaining Players use a controller.
Multiplayer Mode requires at least 1 controller.
For more info on the different types of controllers, click here to read the Controller Guide.
Keyboard
D Key - Fire Bullet/Hold for Auto Fire/Advance Dialog
S Key - Fire Bomb
A Key - Advance Dialog
Arrow Keys - Move/Menu Choice
Enter - Pause
Q + E - Center Ship on Screen (Only if out of screen)
Controller
A Button - Fire Bullet/Hold for Auto Fire/Advance Dialog
B Button - Fire Bomb
Left Joystick - Move/Menu Choice
D-Pad - Move/Menu Choice
Menu Button aka Start or Pause as us 90's kids call it - Pause
Left Shoulder + Right Shoulder Buttons - Center Ship on Screen (Only if out of screen)
Important Notes on Controllers
When you connect a controller, it is now detected automatically whether you are using an XInput Controller or a Direct Input controller. However, there are still some drawbacks if using a Direct Input controller.
Which would be:
Mapping might be unreliable.
Some Direct Input controllers cut in and out creating a “stuttering effect” with the player movement.
Direct Input controllers do not rumble when used without external software (Use external software at your own risk.).
スクリーンショット
評価・レビュー
全体レビュー 賛否両論 好評率 50.00% / 18件 取得:2026年7月22日 02:00
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年7月31日 23:09(57日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。