GAME DETAIL
SilkRoad Project
SILKROAD Project blends a dynamic combat system, where player control two characters simultaneously, with guesthouse management gameplay, featuring unique mini-games and activities. Plan your day by welcoming guests, organizing your routine, and defending your caravanserai to keep it thriving.
このゲームについて
Steamの詳しい説明を読む
SILKROAD Project is a dynamic character action game that incorporates guesthouse management elements, and is made by Guedin, a solo dev.
It blends 2 game genres:
Tense and challenging action game with complex combat mechanics, with a smart system that lets the player easily control two characters simultaneously.
A unique management game where mini-games deliver surprising depth rarely found in the genre.
Think of this game as a blend
Fast-Paced, Aggressive Combat
Inspired by Bayonetta and Devil May Cry, combat rewards constant pressure and aggressive play.
Dual-Character Gameplay
Fight alongside a spirit companion controlled in parallel to create combos, positioning plays, and crowd control.
Movement & Timing Focused
Master dodges, repositioning, and enemy reads to control the tempo of every encounter.
Daily Routine
Start each day by welcoming a new guest, negotiating their stay, then talking with them to understand their needs and desires.
Time Management
Manage your day efficiently and end it with a good meal that grants buffs and debuffs for the following day.
Guest Satisfaction
The more satisfied a guest is with their stay, the greater your rewards: larger tips, new skills, and reputation gained through word of mouth.
Gameplay Variety
Each mini-game introduces classic mechanics, reimagined through unexpected situations tied to guesthouse management.
Classic Gameplay, Unique Situations
Fish as if you were fighting in a turn-based battle, cook by combining flavors like a Match-3 game, or entertain guests by using a card deck to build captivating stories.
Guest Synergy
Guests can join activities to improve outcomes and unlock unique bonuses.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。