GAME DETAIL
Phos
You play as a robot colonizer that has been sent out to an alien planet with one goal. Harvest its resources and send them back home. To accomplish this you must build a base on the planet. But the native inhabitants of the planet won’t sit idly by as you strip their world of its resources.
このゲームについて
Steamの詳しい説明を読む
You play as a robot colonizer that has been sent out to an alien planet with one goal. Harvest its resources and send them back home. To accomplish this you must build a base on the planet. As your base develops you will be able to build more advanced structures to harvest at an increased scale. And eventually you will be able to accomplish your goal to start sending resources back to your mother planet. But the native inhabitants of the planet won’t sit idly by as you strip their world of its resources.
At its core Phos is an RTS base building game. My plan is to have the game advance in four main phases. In phase 1 you start off with first contact on the planet, choosing your starting location. Feeling out your surroundings and building out your base. The next phase will be kind of an expansion phase. You will no longer be holding a defensive line but actively pushing out to your surroundings and gaining access to higher tier resources. During this phase I intend for the player to be focused increasing their offensive power and infrastructure.
In phase 3 you will be building a superstructure responsible for generating massive amounts of power and another to send the power back to your mother planet. During this phase the player will have access to an assortment of “Super” units and buildings, kinda like experimentals in Supreme commander. These structures will require a lot of resource investment to complete.
Then finally in phase 4, an end game scenario will be triggered. This will be based on how the player chooses to advance during phase 2 and 3. The idea for this event is that it’s the final attempt by the inhabitants of the planet to stop you. I haven’t finalized what these scenarios will be but the general idea is that it tests your defense, offense or both, based on your actions. If you are successful you will win.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
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