GAME DETAIL
Aria Disconnect
Aria Disconnect is an action-adventure. You are going to follow Heris journey to recover from the digital nightmare he has become stuck inside. The year is 2082, you are hooked to a machine, and there is only one way out, to disconnect.
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Steamの詳しい説明を読む
ABOUT THE DEMO
This demo is pretty much a blend of everything that Aria Disconnect is all about, action, adventure, puzzles and mood. You get to try out almost all the core features the game is going to offer.
Breaf Story
Aria Disconnect is a ~16-bit action, adventure platformer a.k.a Metroidvania with
a big touch of cyberpunk, You are the Protagonist Heri, a tech engineer.
You are going to follow Heris journey to recover from the digital nightmare he
has become stuck inside. The year is 2082, you are hooked to a machine, and
there is only one way out, to disconnect.
A metroidvania that breathes cyberpunk
Exploration and interesting puzzles overcome on your quest
Acquire new abilities and weapons to discover optional hidden places and to solve puzzles with
Isolated theme
Atmospheric soundtrack to amplify the isolated theme of Aria Disconnect
Story about life and death, told mostly without words
GLOBAL BUTTONS
(Only when in game start menu)
Control/CTRL= quickload from the latest savefile.
SPACEBAR = Quick start game to intro cutscene .
Escape = End Game
Delete = Restart Game
TAB = FullscreenMOVEMENT
(The gamepad and keyboard legens can be found when you open the equipment menu and press M on the keyboard or Select on the gamepad)KEYBOARD
Move = WASD
Jump/Accept = K
Attack = J
Dash(Upgrade)/Cancel = L
Open Equipment Menu = U
Open Ring Menu = M
Backdash = OGAMEPADS
XBOX
Move = DPAD or Left Analog Stick
Jump/Accept = A
Attack = X
Dash(Upgrade)/Cancel = B
Open Equipment Menu = START
Open Ring Menu = SELECT
Backdash = R trigger
8BITDO/SNES
Move = DPAD or Left Analog Stick
Jump/Accept = B
Attack = Y
Dash(Upgrade)/Cancel = A
Open Equipment Menu = START
Open Ring Menu = SELECT
Backdash = R triggerHEADS UP
• Graphics, Music, SFX are not final, so they are a subject for change still.KNOWN ISSUES
• The game only accepts X-Input controllers at the moment. So the Playstation controller is not working yet due to how Game Maker works with controller inputs.
• Some graphical glitches regarding the main character
• The Zoom in after the boss does not go back to fully normal, and this will be checked up on
• Enemies can get stuck into walls and will not behave 100% as intended, yet.
• Changing to fullscreen mode in the middle of cutscenes can make the aspect ratio look weird on the game
If you find any other bugs, i would really appreciate if you reported them!
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
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