GAME DETAIL
Azure
A final project of my college freshman year. Just jump and dash and have fun.
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A final project of my college freshman year. Just jump and dash and have fun.
Azure is a game that I first developed as a regular assignment for Intro to Game Development class in the second semester of my freshman year, and I decided to continue working on it for my final project.
Inspired by Celeste and Hollow Knight, this game is a quite simple platformer. Players need to control the heroine named Azure to overcome obstacles in front of her.
- Main features -
Classical Platformer Mechanics: I implemented the double jump and dash mechanics into this game, and players basically just use them to solve problems.
Traditional Eastern Aesthetics: Art is another main feature of this game. I tried to reach the level of Chinese ink paintings but failed a little bit, but still, I believe this game looks adorable.
Well-made Level Design: I'm not boasting this. Both my professor and my peers praised it. "It is difficult but you still have the motivation to continue playing." One of my classmates said.
- Yeah, these are the reasons that you should download and try my game. It's free so why not -
Don't ask me what's the background story because I don't even know. Just created an adorable character and let her jump around.
Probably not adorable enough cuz my drawing skill isn't that good, but I did spend tons of time on art and programming. I believe the game is free of bugs after a couple of playtesting, but just let me know if it has.
By the way, the majority of this game was solely developed by myself within a month. Some other parts were done with the help of other people, and here are the credits:
Background music done by Snake
Logo & Capsule Image done by Danfeng Yang
Anyway, enjoy.
スクリーンショット
評価・レビュー
全体レビュー 非常に好評 好評率 92.11% / 76件 取得:2026年7月22日 17:17
プレイ時間の目安 約10分 Steamの好評レビュー70件から推定 信頼度:標準
ATTENTION
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プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月1日 11:46(54日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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