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GAME DETAIL

Banana Slug Beach

種別:ゲーム 発売日:近日登場 日本語対応未確認
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Banana Slug Beach is an open world voxel game where everything can be sculpted, even players. Your world evolves over time, reacting to player & bot actions. Play alone, or with friends-- build a world together and try to prevent its collapse!

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In Banana Slug Beach everything is dynamically generated using voxels, unique and fully sculptable.

You're a transparent banana slug who finds themselves in a massive new world replete with tall mountains, deserts, trees and countless places to explore. You'll need to discover what abilities you have to survive and thrive in what can be a dangerous existence! Get your friends involved via multiplayer, but watch out - they can devour your creations or YOU!

Everything, from the smallest piece of debris to the tallest tower you create, is permanently saved and echoes on through eternity (but you can always start anew!). Natural disasters can occur, making for some exciting adaptations.

Gameplay specifics
Everything is destructible; Wooden wall in your way? Toss a cannon ball to break it down. The shattered remnants of the wall will remain in the world as a reminder of your destructive past.

Materials like wood and rock can be devoured using your slug radula, then repurposed for building things

Learn new shapes, modifiers, and operators for building - when you devour a form you learn its secrets

Create projectiles from any shape to go offensive against another player, or to distract an aggressive tree slug.

Befriend slugs dwelling in the trees, they're able to reproduce nearby objects for you to devour - the more time you spend with a slug the friendlier it may be

Like a hermit crab, you must find a shell to latch onto. If you become detached from your shell you have a short time to find another- failing to do so will cause you to drift on the winds toward the nearest Nest.

You can leap out of your current shell at any time to escape danger, or to jump into a new shell.

If you find yourself drifting on the wind after failing to acquire a shell, your friends can rescue you by touching you or tossing a new shell your way.

Sculpting
Use the shapes you have learned to sculpt your world--build a fort, or sculpt your own body.

After sculpting something, you can copy it, making it into a single composite which can be manipulated and pasted

There are hundreds of shapes to find including..
Procedural shapes such as spheres, boxes, capsules and many more

Volumes generated from high poly meshes

Fonts so you can create signs & messages

Fractals such as mandelbulb, menger sponge, and some custom new ones

Operators allow you to control how the shape is merged with its surroundings, providing control over the blend radius, height, curve shape etc.

Modifiers warp the shape in some way, allowing for things such as mirroring, spinning, displacement, and applying many different kinds of noises & patterns to the surface.

Multiplayer
Play cooperatively, building and exploring together

Play competitively; compete for resources, destroy each others bases, or just devour one another
Multiplayer is optional, but you may find it more enjoyable with friends

Player hosted servers are supported

Getting Started
It's best to start with the creative building mode where there aren't consequences

Once you are familiar with the basics, switch to hunter-gatherer mode where you start with very little!

Using keyboard + mouse it controls like a first person game, with the addition of key commands to manipulate Voxels. Also supports Xbox style controllers.

Game rules are user adjustable Extensive editing tools; procedural shapes, fractals, domain manipulators, to baked volumes

Advanced
In game editor that allows for the host to control the world generation rules, it is the same editor used by the developer, and allows for controlling the placement, distribution, size etc of all pre-generated world content.

Banana Slug Beach is fully supported by the developer, and will continue to receive updates and new features

Technical
Built on a custom game engine designed entirely around signed distance fields, this allows for smooth features, which is why the game is not made of tiny little bricks like Minecraft

All audio is Spatialized, allow you to pinpoint where it originated

Runs on a wide range of hardware--as the geometry is generated at runtime, it can be tailored to the capabilities of your GPU

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基本情報

発売日
近日登場
価格
価格未定
価格区分
未確定
開発元
Niad
販売元
Niad
対応OS
Windows
コンテンツ種別
ゲーム

対応言語

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