GAME DETAIL
GoatShelter
A tower defense game that can design routes freely. You can rely on your intelligence to design defense lines to resist the attacks of various monsters, so as to protect your shelter.
このゲームについて
Steamの詳しい説明を読む
A tower defense game that can design routes freely.
You can rely on your intelligence to design defense lines to resist the attacks of various monsters, so as to protect your shelter.
---How To Win ---
At the beginning of each level, some enemies will attack the shelter from the left.
When the sanctuary receives certain damage, the game will fail.
Use your facilities to destroy enemies. When the level is over, if the shelter is not captured, the game will succeed.
---Battle Prepare---
Before the battle, you can choose the facilities used in this level.
The selected facilities are displayed in the right interface and can be used in this level. Otherwise, they cannot be used.
The available settings are 8 by default, and more fields can be unlocked as the game progresses
---Battlefield Operations---
Click the facility on the right to select it, and then build it in the blank area of the battlefield.
Blocked parcels are marked in red.
If there are not enough resources, they cannot be built. The number of resources is displayed in the upper right corner.
---Battlefield Resources---
Each battlefield facility will consume a certain amount of battlefield resources.
Battlefield resources need to manually click the resource package on the battlefield to pick up.
The specific number of resources is displayed in the upper right corner, and each level will be reset.
---Monsters---
Generally speaking, the enemy will directly look for an unstopped route to attack the shelter.
The enemy will attack the defense facilities along the way (if the facilities are not on the enemy's route, they will not be attacked)
However, some special enemies will have different abilities and different behavior patterns.
---Units---
Most of the defense units are very vulnerable and easily destroyed by the enemy, but there are also very strong facilities.
Whether the defense unit can attack the enemy, block or be attacked depends on the facilities.
Once a defensive unit is placed, it cannot be removed by the player.
--Unit Tag---
[Fight] will attack the enemy's buildings
[Production]Buildings that produce resources
[Support] all kinds of props fired from artillery positions without occupying land
[Block] buildings that will block the enemy's passage
[Invisible] buildings that will not be found by enemies
[Consumption] will be destroyed automatically after one use
There are multiple buildings to choose from;
All kinds of monsters;
More and more difficult level.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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