GAME DETAIL
Hecatomb
A new old first person shooter. Shoot cultists and escape from their compound before they summon a demon that ends the world.
このゲームについて
Steamの詳しい説明を読む
In a world where cultists desperately need to be shot...
What, Were You Expecting A story?
Oh, Alright.
You are *checks notes* Gary, an unassuming nobody with no backstory, personality or, for the moment, voice, who got kidnapped by an evil cult aiming to summon their god into this reality. You are the final sacrifice. And you're having none of it. You break out of your cell, and kill literally everybody so the cult cannot summon the great evil they worship.
A Window Into The 90s
3D enemies? 3D weapons? No. The enemies, the weapons, most of the props are all 2D sprites. What 3D models there are are crude and low-poly. Texture resolutions are abominable. I even wrote a special shader that lowers the apparent colour depth.
Commitment to the 90s aesthetic is near absolute: The sole exception is that the weapon viewsprites are normal mapped, which is anachronistic but looks so good.
Boom, Pew, Bang
Shoot all the bad guys! Or hit them! Or kerplode them!
Defeat your foes with these bog-standard FPS weapons:
Carpenter's Hammer
Pistol
Submachine Gun
Shotgun
Hand Grenade
Fire Staff
Staker
Rocket Launcher
(Note: List subject to change as I see fit.)
Reinventing the Wheel
Unity? UE? Build?
No.
That would be easy.
Hecatomb is coded entirely in GameMaker. I had to do everything 3D myself. Among the things I had to figure out are:
Drawing walls and ceilings without tanking performance
How sprite-based enemies move
Shaders to restrict the colour palette
A normal mapping shader for the weapon viewsprites
How to calculate the position of bullet holes in a wall (it uses the tangent!)
How to bake lighting into the map
How mouselook works (Note: vertical mouse look is implemented, but disabled.)
And many more that cropped up over the months but I can't think of right now.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
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