GAME DETAIL
Isle of the Crown
From a simple home to a mighty kingdom; explore, expand, exploit, and exterminate your opponent in this strategic pixel-art chess-like hex game using cards as your pieces and their abilities as your tools. As many games before it, and as the saying goes; easy to learn, hard to master.
このゲームについて
Steamの詳しい説明を読む
From a simple home to a mighty kingdom; explore, expand, exploit, and exterminate your opponent in this strategic pixel-art chess-like hex game using cards as your pieces and their abilities as your tools. As the saying goes; easy to learn, hard to master.
What to Expect: (EA) - Planned through Early Access
Map Variety
- Multiple Island maps made to test different strategies and mechanics.
- More being added over time to challenge strategies and players' abilities to adapt. (EA)
- A map editor! (EA)
Card Variety
- A large assortment of cards that are used together to form even stronger cards.
- More being added over time to fulfill newer strategies and newer mechanics. (EA)
Different Modes
- Basic: The basic form of the game, where players take turns.
- Timed: Similar to the basic mode, but players only have a set amount of time to complete their moves. (EA)
- Expert: A mode that brings the game closer to the RTS genre; where cards have cooldowns before use. (EA)
- Possibly more modes, or changes to the currently planned modes! (EA)
Endless Replayability.
- Where the difficulty is based on your opponents' strategies.
Up to 4 Players [Local or Remote Play Together]
- 4 for All
- 1 vs 1
- 2 vs 2
- "This was a 3 for All, but I just made an alliance, so now it's a 2 v 1".
Monetization Method [EARLY ACCESS]
As the game progresses in development, the price will rise; online being the major update that will more than likely double the game's price.
But until then, the game will be at its lower price-point, with possibly a middle ground between online and the first build; the price only changing when a significant amount of new features and cards have been added, or if sales take off. If I start selling more though, I'll certainly add far more and do far more than I had initially planned for the beginning- particularly because if that happens, then I can focus completely on game development. And since this is an industry I love, I would happily focus on it.
But of course, these price changes and updates will all be announced and broadcasted for everyone to plan ahead to share with friends and whatnot.Steam Remote Play Together
Credits
Music Credits: [All found on OpenGameArt[dot]Org]
First Song in Teaser and Battle Song by Matthew Pablo
Ireland's Coast (Travelog Edition - LIVE PLAYERS)
matthewpablo[dot]com
End Song in Teaser, Menu Song, and Victory Song by Random Mind
Lament for a Warrior's Soul
Medieval: Battle
Sound Credits: [Various Sources]
Various Sounds from Epic Stock Media
epicstockmedia[dot]com
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 100.00% / 1件 取得:2026年7月23日 14:10
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月2日 03:15(56日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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