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Fantasy Grounds - Pathfinder RPG - Wrath of the Righteous AP 4: The Midnight Isles
Pathfinder RPG - Wrath of the Righteous AP 4: The Midnight IslesChapter 4: "The Midnight Isles"by Greg A. Vaughan and James JacobsAfter an audience with the Crusader Queen, the heroes journey to a fortress that straddles the boundary between this world and the demon-haunted realm of
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Pathfinder RPG - Wrath of the Righteous AP 4: The Midnight Isles
Chapter 4: "The Midnight Isles"
by Greg A. Vaughan and James Jacobs
After an audience with the Crusader Queen, the heroes journey to a fortress that straddles the boundary between this world and the demon-haunted realm of the Abyss. There, they must face powerful agents of the architects of the Worldwound and put a stop to the production of the powerful elixirs being used to grant demons mythic power. Beyond the fortress lies the Abyssal realm of the Midnight Isles, lair of the succubus queen Nocticula--and the source of the crystals used to create the mystical elixirs. Can the heroes navigate the intrigues of the Midnight Isles to strike a critical blow for the forces of good? And can they avoid losing their souls to darkness in the process?
This volume of Pathfinder Adventure Path continues the Wrath of the Righteous Adventure Path and includes:
"The Midnight Isles," a Pathfinder RPG adventure for 12th-level characters with 5 mythic tiers, by James Jacobs and Greg A. Vaughan.
A look into the vast horror of the Abyss and an exploration of its many corrupted realms, by Mike Shel.
An overview of Nocticula's realm of the Midnight Isles in a gazetteer of her capital city, by James Jacobs.
A demonic siege in the Pathfinder's Journal, by Robin D. Laws.
Four new monsters, by Amanda Hamon and James Jacobs.
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:
All maps resized and set up with a preset grid to make combats easy to manage
Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
All the images and handouts from the book available to share with your players as you need them
Adapted for Fantasy Grounds by: Danny Stratton
Requires: The free Fantasy Grounds virtual tabletop (VTT) software and the included Pathfinder RPG and D&D 3.5/ OGL ruleset.
Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded.
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