GAME DETAIL
Rushing Beat Of Rage
《Rushing Beat Of Rage》 is a hardcore action fighting game. Players who like classic arcade games should not miss it. The hearty floating combo and the quickly block are the favorites of operation enthusiasts.Start to show your operation!
このゲームについて
Steamの詳しい説明を読む
《Rushing Beat Of Rage》 is a hardcore action fighting game. Players who like classic arcade games should not miss it. The hearty floating combo and the quickly block are the favorites of operation enthusiasts.Game Features
Co-op Mode
Support two-player cooperation mode, support remote play together, you can play with your Steam friends!
Perfect gamepad support, such as Xbox360, the whole game can be completed with the gamepad, gamepad enthusiasts good news!
Steam cloud save support, don't worry about local save lost!
Support Steam achievements, Steam global leaderboards, check out the leaderboards in the game, and play with friends all over the world!
Floating Combo
This game uses a strict floating combo system, which is no longer a fake or unrestricted floating combo.
Floating combo: refers to the ability to continue to attack the enemy after knocking the enemy into the air, in order to cause more combo num and damage.
Floating combo Limit: Observe the "four actions and two no-repeat" rule, that is, after the enemy is floated, a maximum of four actions are added, and the same action can be used up to two times. After this limit is exceeded, the floating combo will be forcibly terminated (normal attack and Jump attack is not subject to this restriction).
Block System
This game uses a strict blocking system, which extremely tests the player's hand speed. After a successful block, you will get a short invincibility time. The invincibility time will increase as your character level up.
In Crazy Mode, it is recommended that players use more blocks and use the invincible time after the block is successful to move. In addition, there is a short invincibility time after the blood kill, please use it with caution.
Level Up System
In order to increase growth, this game adds an level up system. Characters gain points by hitting or props. After the points reach a certain value, they will be level up. When the character reaches level 10 and 20, certain actions will be strengthened and changed.
As the level increases, the character’s attack power and blood volume will increase accordingly. The level can be increased infinitely, and the attack power and maximum blood volume are limited.
Weapon System
In order to increase the fun of the game, this game uses a storable weapon system. Players can collect various weapons such as AK, rifles, bazookas, etc., use them as much as they want, and put them back in their backpacks when they are not needed.
Crazy Mode
In addition to the traditional pass mode, the game has a new ultra-high difficulty Crazy Mode. In the Crazy mode, there are a large number of soldiers and bosses, and the enemy's attack, blood volume, and AI are greatly improved. It requires extremely skilled operations to pass the level.
BOSS Rush
BOSS Rush mode is a mode to directly challenge the BOSS. In this mode, there is no interference from soldiers, and players can enjoy various floating combo.
This mode lasts for 12 levels, and there are even 2BOSS and 3BOSS levels behind it, which is an excellent place to level up and show operations.About development
This game was made by a person who spent a whole year and carefully polished it. The full-time development process is very difficult and it is not easy to finish it.The original intention of making this game was to miss the arcade games that were often played as a child. Are those games that were once all the rage really going to be forgotten by history?
If you like arcade games, please support this game. If the sales volume is good, there will be a sequel version later.
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 87.50% / 8件 取得:2026年7月25日 00:06
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月5日 23:42(53日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。