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Seaport Tycoon
SEAPORT TYCOON is still under development. follow this game and add it to your wishlist!
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============ follow this game and add it to your wishlist ============
SEAPORT TYCOON is still under development - follow, comment, add ideas.
It will still take some time to finish it, but your inputs are very welcome.What Is the Game All About?
Seaport Tycoon is an isometric game fully developed with the Unity Engine.
The challenge of this game is to develop a seaport that is in the position to handle all the incoming and outgoing goods:
Manage a huge number of incoming and outgoing containers and handle all the traffic that is related to it,
Take care about the destinations of all the containers - it's like a big tetris adventure for grown-ups,
Keep everything moving with the right energy management - keep an eye on your environmental impact.
The ultimate goal is to serve a ship that I use to call "Megalodon" within a predefined short period of time. "Megalodon" is the biggest container ship on earth which carries tens of thousands of containers.
To reach the goal, you will have to develop your port step by step - start with deleting charges of smaller ships, expand your port and get bigger.
Build the biggest port of earth, serve the biggest ships by deploying all the existing and new technologies.
But you will have to be careful: Be aware about your port's environmental impacts - keep it balanced, otherwise you won't be in the position to achieve the goal.
The environmental aspect will include the layout, the energy production and consumption and the traffic aspects - so, re-building everything will be always an option.
Development Stage Version 0.3:
It is in experimental stage,
Basic databases and preparations have been completed,
Optimized for smaller maps only,
First elements implemented: Vehicles, small ships, harbour cranes, container zones, streets, conveyor belts, first energy components etc.,
First 2 languages implemented: English and German,
Handling of containers, including basic road network, pathfinding, conveyor belts, basic movements implemented,
It's absolutely buggy, crashing, non-polished - but it's great fun to test it at the moment
Target for Development Stage Version 0.4:
Launch a stable Demo version with all the basic features from version 0.3.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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