PlayMEX
Meco Rocket Simulatorの作品画像

GAME DETAIL

Meco Rocket Simulator

種別:ゲーム 発売日:2025年7月14日 日本語対応未確認
6,420円
Steamレビュー 好評 82.4% 17件

A rocket engine design sim with real physics. Wire pumps, injectors and nozzles on a node graph, set the numbers, and test fire. Live graphs and 3D hardware answer every change. Fourteen guided missions with a senior engineer, or free build. Recreate the Merlin 1D, or build one that shouldn't work.

このゲームについて

Steamの詳しい説明を読む

Wire it. Fire it. Read the graphs.

A rocket engine design sim with real physics. Drop pumps, injectors, valves and nozzles on a node graph, wire them up, set the numbers, and test fire. Every number you change answers back on the live graphs and in the 3D hardware.

Twist a number, watch the engine answer

Twist an injector orifice, and the chamber pressure curve responds in real time. Tighten the cooling channels and watch the thermal margin shrink. Reshape the nozzle and see what it does to Isp. Pump and turbine performance curves you can sample as you tune.

Set four numbers, get a real nozzle

The Thrust Chamber builds a real Rao bell contour and tiles the regenerative cooling channels for you, live in 3D. The Turbopump sizes its own shafts and gears. The supersonic flow field through your bell renders as a 3D volume and grays out past the point where the flow separates. Thrust comes from integrating that field, not from a lookup table.

Author the startup, then light it

Put every valve on a schedule: pumps spin up, valves crack open, the gas generator lights, in the order you set. Get the sequence right, and the engine runs nominal. Get it wrong, and the graphs tell you where.

It's a sim that won't lie to you about the numbers on the graph. Every node is inspectable. Every graph is live. The engine model behind it is described in a publicly available research paper , with a DOI and all, so you can check my work.
Three ways to play

Missions (start here)

Fourteen guided challenges, from "what's a model?" to recreating the Merlin 1D that flies Falcon 9. Senior engineer Miku Aoyama walks you through, deadpan, accurate, mostly patient. You don't need to arrive as an expert.

You're an underpaid engineer at Mecodyne, the kind of propulsion company that ships rockets aggressively and has opinions about your eyebrows. On your first day, you accidentally fire up a Vulcain 1 on your coworker's workstation. The graphs come alive. The Vulcain runs. You probably shouldn't be doing this. That is Mission 0, and the missions build from there.

Free build

Skip the missions. Empty canvas, node-based editor, live graphs. Drop in components, wire them up, hit run, see what happens. Good for "what if I just…" experiments.

Recreate real engines

Same components, same physics. Build a Merlin 1D from scratch. Or an F-1. Or something that's never existed and probably shouldn't. Push materials, propellants, and geometry until something gives.
Key features

Mission Mode with real engineering challenges. Guided builds with senior engineer Miku Aoyama, from your first model to a complete gas-generator turbopump cycle.

Real physics, no shortcuts. Combustion, fluid dynamics, and heat transfer through regenerative cooling channels, all solved in real time.

Recreate real engines. Build a Merlin 1D, an F-1, or a Vulcain 1 from the same components and physics.

Display Units. Read every output in the units you actually think in, from kN to bar, across charts, samplers, and mission text.
Pro Content (optional add-on)

Soundtrack, technical reference PDFs, 3D-printable component models (STL/3MF), and high-resolution wallpapers. For the people who want the lore in their toolbox.
What's new

0.6: Engine assemblies. The Thrust Chamber builds a real Rao bell nozzle from four numbers and tiles the cooling channels for you, live in 3D; the Turbopump sizes its own shafts and gears. A brand new Mission 13: test-fire your own Merlin 1D. It also ships as a free-build template, yours to tinker with from the start. And undo/redo, everywhere in the editor.

0.5: Mission 0, your accidental first day on Miku's workstation. Three new gas-generator cycle missions (Turbopump Integration, Gas Generator Genesis, Injector Insights). Display Units, so you can finally read pressure in bar instead of pascals.

0.4: Real-time pump and turbine samplers with live performance curves. Auto-run on every edit. Pinned component editor with nudge buttons and mouse-wheel tweaking. Colorblind-safe chart colors (Okabe-Ito).
Early Access roadmap

Meco is in Early Access and playable today. The full core loop is here: design an engine, fire it, read the graphs, and iterate. I ship updates regularly. Here's what's already in, and what I'm building next.

Playable now:

Missions Chapters I to IV complete, and Chapter V (Legendary GG Engines) opened with Mission 13: recreate the Merlin 1D

Thrust Chamber and Turbopump assemblies with live 3D hardware, from the nozzle bell to the gear train

Staged startup: author every valve on a schedule

Thrust and engine Isp measurement, the numbers real datasheets quote

Building next:

The rest of Chapter V: A-7 Redstone and Vulcain 1 recreations

The Injector Head assembly, in coaxial, pintle, and impinging configurations

Expander-cycle components

The whole engine in 3D: every assembly joined into one machine, from propellant inlets to exhaust

Component mass, for thrust-to-weight numbers

Thermal and load stress limits

Historical campaigns

I intend to finish the roadmap in 2027. I build Meco solo, so every purchase directly funds the work, and if enough people who think as you do buy it, I can do this full-time. Your support genuinely makes the difference.

Dannie Sim
Solo Indie Dev, Meco Rocket Simulator (formerly at Activision/Blizzard on Candy Crush and Sony PlayStation on Spider-Man 2)
Heads up

This isn't a casual arcade game. It's a serious engineering sim with a real learning curve, and honestly, your first designs probably won't hit their targets. That's the point. In the missions, when a build misses, a "Need a hint?" diagnostic tells you what's off and walks you to the fix one item at a time: run the test at least once; your mixture ratio is still stoichiometric, so dial the gas-generator valve richer; that component name looks like a typo. In free build it's you and the graphs. Either way, you figure out which assumption was off, and try again.

If you've spent time curious about what actually goes on inside a running rocket engine, and why a 5% change in injector geometry can ruin your whole afternoon, Meco was built for you.

Come build something that works. Or something that doesn't, and work out why. Both are fine outcomes.

STEAM USER TAGS

ユーザータグ

評価・レビュー

全体レビュー 好評 好評率 82.35% / 17件 取得:2026年9月17日 11:43

日本語レビュー レビュー不足または未評価 好評率 100.00% / 1件 取得:2026年9月17日 11:43

ATTENTION

注目度メトリクス

現在プレイヤー数 0人 最終観測:2026年8月8日 17:42(48日経過)
Steamフォロワー数 未集計 最終観測:未集計

プレイヤー推移

データ蓄積中 24時間平均

選択した期間に観測データはありません。

Steamフォロワー推移

2件以上で集計 直近7日

選択した期間に観測データはありません。

プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。

発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。

指標 現在値 観測状況
現在プレイヤー数 0人 最終観測:2026年8月8日 17:42(48日経過)
24時間ピーク データ蓄積中 履歴あり・更新待ち・直近7日 0件
Steamフォロワー数 未集計 最終観測:未集計
7日フォロワー増加 2件以上で集計 未集計・直近7日 0件

PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。

ジャンル・機能

機能カテゴリ

ファミリーシェアリング

注目ポイント

更新あり 直近14日以内にSteamストア更新

価格変更 直近14日以内にSteam価格情報の変更

ゲームライフログ

所有ゲームとして同期されると、 このゲームの記録を残せます。

基本情報

発売日
2025年7月14日
価格
6,420円
価格区分
有料
開発元
Loren Aerospace
販売元
未取得
対応OS
Windows / Mac
コンテンツ種別
ゲーム

対応言語

言語 対応 フル音声
日本語 — —
英語 ○ ○

Steamの保存済み情報から 2言語を確認できます。

自分の実績進捗

未同期

Steamでログインすると、このゲームの実績解除率や 最近解除した実績を表示できます。

Steamでログイン

あなたのゲーム情報

Steamでログインすると、所有状況、プレイ時間、 ライフログを表示できます。

トップからSteamログイン

STEAM USER TAGS

Meco Rocket Simulatorのユーザータグ

変更内容が保存されていません

このまま移動すると、入力した内容が失われます。