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Metaverse: Origins

種別:ゲーム 発売日:2021年5月17日 日本語対応未確認
1,010円
Steamレビュー レビュー不足または未評価 50.0% 4件

Pre-alpha survival sandbox on a fully diggable, procedurally generated world. Gather, knap, build and survive with a detailed body and medical simulation, recruit survivors and put them to work, and play co-op with friends. Early and rough: come help build it.

このゲームについて

Steamの詳しい説明を読む

Metaverse: Origins is a pre-alpha early release game.

NOTE: This is PRE ALPHA, as in it's not a fully built game yet. Not even in alpha yet, much less a beta. I'm only launching it because I have had friends and family ask to contribute, and the best way I could think of is to just do early release here on Steam.

If you want to get in on a game where you can literally say, "hey dev, try this," and watch a game get built, then this is for you.

If you're looking to just buy a game and play, I don't recommend buying this one, yet.What we're building
A more granular, metaverse-style take on the sandbox open-world survival genre. The goal is a game so detailed in its gathering and crafting that it would be nearly impossible for one person to get very far alone. Instead, you create and recruit multiple characters, train them in different crafting skills, and send them off as AI to do the grindy work (farming, wood cutting, hauling) while you direct the growth of your civilization. You shouldn't have to spend 5,000 hours digging dirt to build your castle, but you should still appreciate every step it took to get there.What's in the game right now
A procedurally generated world you can dig into. Every world is generated from a seed: coastlines, mountain ranges, upland lakes, caves and about a dozen biomes, from temperate forest and locust woodland to rainforest and alpine heath. All of the terrain can be dug and reshaped.

Survival that takes real time. Nothing is instant. Gathering, knapping, crafting and building are all timed actions you can be interrupted out of. Hunger, thirst and fatigue build up over time, and the world keeps running even while you're in a menu.

A body, not a health bar. Wounds bleed, scab and scar. Heart rate, blood pressure, oxygen, blood loss, body temperature and blood sugar are all simulated, and there's no health regen. Cold, wet, exhaustion and injury all feed into each other.

Gather and craft from the ground up. Pick up stones, flint and branches, strip bark, gather berries and hazelnuts, and forage or dig the ground. Knap flint into flakes, knives and hand axes, twist plant fibre into cordage, burn charcoal, cook over a campfire. You learn techniques by inspecting materials and practising.

Building. Place a campfire, lean-to or stick-frame structure, bring the materials to the site, and build it over time.

Your own survivor. Start a new game by naming your survivor and choosing their skin tone, hair and eye colour while the world loads around you. More customization is coming.

A colony of people. Recruit survivors you find, switch control to any of them, and give them early jobs like gathering wood, keeping fires fuelled, or digging and hauling earth. Death is permanent; lose your last survivor and you start over as a newcomer some miles away.

Co-op. Host or join friends through Steam. Each player plays their own survivor in the same world, and the character list shows who is playing whom.

Swimming, weather and a day-night cycle. Swim, hold your breath and dive (don't stay under too long).

Saves and an in-game bug report button. Reports go straight to me, so please use it.
What's not there yet
Honestly, a lot. The crafting tree currently stops around the stone age: woodworking, leather, pottery and metalworking exist on paper but aren't reachable in play yet. Drinking from lakes and rivers is next on the list. Many items still use placeholder art, and the AI jobs are early. Expect bugs, rough edges, and things changing from week to week.Where it's headed
Primitive survival first, then multi-survivor settlements with homes, workplaces and schools, then villages that grow into towns and castles. There's a deep skill tree where survivors teach each other and skills fade if they aren't practised. Further out: later ages (medieval and beyond), deeper co-op, and full mod support.

This mechanic, along with multiplayer, will let you focus on the bigger picture while still having a deep appreciation for every single step taken to get there.

STEAM USER TAGS

ユーザータグ

評価・レビュー

全体レビュー レビュー不足または未評価 好評率 50.00% / 4件 取得:2026年10月16日 19:29

日本語レビュー レビュー不足または未評価 好評率 0.00% / 1件 取得:2026年10月16日 19:29

ATTENTION

注目度メトリクス

現在プレイヤー数 0人 最終観測:2026年8月9日 17:27(82日経過)
Steamフォロワー数 未集計 最終観測:未集計

プレイヤー推移

データ蓄積中 24時間平均

選択した期間に観測データはありません。

Steamフォロワー推移

2件以上で集計 直近7日

選択した期間に観測データはありません。

プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。

発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。

指標 現在値 観測状況
現在プレイヤー数 0人 最終観測:2026年8月9日 17:27(82日経過)
24時間ピーク データ蓄積中 履歴あり・更新待ち・直近7日 0件
Steamフォロワー数 未集計 最終観測:未集計
7日フォロワー増加 2件以上で集計 未集計・直近7日 0件

PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。

ジャンル・機能

ジャンル

機能カテゴリ

LAN協力プレイオンライン協力プレイシングルプレイヤーファミリーシェアリングマルチプレイヤー協力プレイ

注目ポイント

更新あり 直近14日以内にSteamストア更新

ゲームライフログ

所有ゲームとして同期されると、 このゲームの記録を残せます。

基本情報

発売日
2021年5月17日
価格
1,010円
価格区分
有料
開発元
https://penumbra-tech.com/projects/metaverse-origins
販売元
https://penumbra-tech.com/projects/metaverse-origins
対応OS
Windows
コンテンツ種別
ゲーム

対応言語

言語 対応 フル音声
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