GAME DETAIL
What Acts up
What Acts up is a psychological realism narrative adventure about social anxiety. Make choices, act under time pressure, and interact with shifting windows as Lin Mo’s fear and self-doubt invade the desktop. Some choices cannot be made, and some words simply refuse to come out.
このゲームについて
Steamの詳しい説明を読む
The story takes place in Jiangcheng in March.
Lin Mo is an ordinary student at Jiangcheng University. Afraid of dealing with people, he's a loner who sticks to his own world, retreating into his own world, drawing, attending classes, and quietly letting each day pass.
Then, by accident, Lin Mo’s name ends up on the university’s list of exchange-student volunteers.
He has no choice but to welcome an exchange student from overseas, and to face all kinds of interactions he can no longer avoid. From that moment on, his once quiet and secluded life begins to change.
As Lin Mo gradually becomes more connected with the people around him, the fears buried beneath his ordinary life begin to surface: words swallowed before they can be spoken, glances endlessly second-guessed, an old tale about a “zhiyin,” someone who truly understands you, and one question that refuses to leave his mind:
“If the people who matter to me will all leave in the end, should I still try to get close to them?”
At its core, What Acts up is a narrative adventure built around dialogue, choices, and interactive elements. Through conversations, decisions, timed events, and interactions with unusual application windows, you will experience the world from Lin Mo’s perspective.
But not every choice will go the way you want.
Some options may be right in front of you, yet impossible to select. Some words may have been rehearsed countless times, only to disappear when you try to say them. And sometimes, even when Lin Mo knows what the “right” thing to do is, he may still find himself unable to act.
What Acts up turns the hesitation, self-doubt, and helplessness experienced by people with social anxiety into part of the gameplay itself, instead of just using them for flavor.
What Acts up features a distinctive form of multi-window storytelling. Windows may shake, shrink, shift out of place, or even spiral out of control, turning Lin Mo's psychological state into part of the game's presentation and allowing fears that once existed only inside his mind to spill directly onto your desktop.
The game does not explain Lin Mo's past through lengthy exposition. Past and present intertwine, while imagination and reality bleed into one another. Through fragmented scenes and subtle details, you will gradually piece together what happened to him and begin to understand where his fears came from.
Every character has their own experiences and perspective. Their relationships with Lin Mo will gradually change through conversations that may, at first, seem completely ordinary.
Social anxiety, and the psychological struggles that can become intertwined with it, have long been surrounded by misunderstanding.
"You're just shy. You need more confidence."
"You seem so outgoing. Why are you still afraid of talking to people?"
Through Lin Mo's story, What Acts up hopes to bring players closer to forms of fear, self-doubt, and inner conflict that are not always visible from the outside. We also hope that those who have experienced similar feelings may find a little understanding and companionship here.
But What Acts up is not intended to be an inspirational story about "overcoming social anxiety."
Some fears may stay with us for a long time. They can make us retreat, hesitate, question ourselves, and grow accustomed to putting ourselves on trial again and again.
Yet even when someone has begun to believe that something inside them is "acting up," they may still learn to recognize those voices in their mind that constantly tear them down, to understand where those voices came from, and to ask whether they truly belong to them at all.
Through fragmented storytelling, multi-window presentation, and psychological realism, the game gradually reveals Lin Mo's past and present.
Where he ultimately goes from there may be left for each player to decide.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
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