GAME DETAIL
Codename Prodigy
A Couch-Play Platform fighter with Traditional fighting game aspects that focuses on using your stage against your opponent, with each character taking advantage of the stages in unique and different ways
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Steamの詳しい説明を読む
About Codename Prodigy
Codename Prodigy (CNP) is a mix of traditional and platform fighting games. The game is focused on using the stage against your opponent with stage hazards, health-stealing floors, and destructible walls.SPECIAL STAGES
Head into an all-out brawl-out with a DIVERSE SET OF STAGES WITH UNIQUE CHARACTERISTICS! Remember that most of these stages damage you by just being on the ground too!! It's almost like the stages are also characters...
DIVERSE CAST OF CHARACTERS
Immerse yourself and use your playstyle in an increasing cast of characters each of who utilize their vastly DIFFERENT GAMEPLAY through their talents to fight
PREPARE YOURSELF WITH TUTORIAL MODE
Learn the ropes and the intricacies of Codename Prodigy's combos, mechanics, and techniques in its EASY-TO-FOLLOW TUTORIALS!
Characters
Mae's your basic character that's made to introduce players to the game. However she is easy to learn, she can even do better when her Water Specials are mastered
Isaac's the perfect zoner, he can alternate between 2 states that also change how his projectiles work. In his normal state his projectile does more damage but less knockback the more it travels, and an Overdrive state where it does the opposite and gives Isaac faster melee moves at the expense of the ground draining his HP faster
Phoebe's gameplay functions like a double edged sword. Using her special she takes more damage, and accumulates that damage in order to release it in her next attack. On the otherhand, should the opponent land their strike first Phoebe also takes some of that accumulated damage
Kylian plays around his daggers that makes the enemy take more damage from the ground the more daggers land on them. The daggers could be stacked up to 3 times, but they eventually all go away after a bit of time
Juliana's passive abilities are all about movement. They allow her to have less cooldown on her dodges, and it allows her to also dodge into a wall in order to bounce back up in the air without going into hitstun
スクリーンショット
評価・レビュー
全体レビュー 好評 好評率 93.33% / 15件 取得:2026年7月26日 04:53
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月9日 22:52(47日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。