GAME DETAIL
Pulsar 174
Welcome to PULSAR 174! Explore the ancient ruins and complete challenges to unlock new areas to explore! Harness the remnants of OMNICORPS technology to help to beat your best times. All whilst a dynamic drum and bass beat plays reacting to your gameplay!
このゲームについて
Steamの詳しい説明を読む
Welcome to PULSAR 174! Explore the ancient ruins and complete challenges to unlock new areas to explore! Harness the remnants of OMNICORPS technology to help to beat your best times. OMNICORP have left the place filled with kinetic hazards, spinning laser walls, levitating rings, and industrial launchers. All whilst a dynamic drum and bass beat plays reacting to your gameplay!
⏱️ Beat the Clock. Unlock the Arsenal.
Push your skills in time-based challenges — beat stage records to earn:
(COMMING SOON)
Weapon unlocks: From precise pulse blasters to experimental audio-reactive tools
Character upgrades: Enhanced mobility, faster cooldowns, and new traversal tech
Style rewards: Custom skins, company emblems, and rare synth-trails
⚠️ High Speed Traversal
Confront a gauntlet of sleek, sci-fi obstacles including:
Bass Pulse Reactors – Floating rings that respond to your movement and the music
Rotating Laser Walls – Avoid high-energy beams and read the rhythm in their pulses
Velocity Launchers – Industrial platforms that fire you across space with precision
🧪 Built by Brands, Tested on You
You're just another test subject in the synthetic training arenas of OMNI-CORP. Each will be distinct, starting with ANCIENT RUINS.
FEATURES
12 Challenges
Tackle a series of hand-crafted trials that test your speed, skill, and creativity.
Minimalist UI & Brutalist Signage
Navigate a world where every sign and interface is stripped to raw function and bold design.
Speed-Run Traversal System
Chain double jumps, dashes, and mantles into fluid movement built for precision and pace.
Quartz-Driven Dynamic DnB Soundtrack
Experience evolving drum and bass beats that sync perfectly to your journey through the ancient ruins.
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🔧 Development Roadmap
Now - Month 1:
Building out the rest of Ancient Ruins
Adding several more air jump challenges.
Month 2:
Building out the new Dash area that will have a different theme
Tweaking the dash mechanic to suit the level design
Month 3 - 4:
Develop the Gun Upgrade System
Unlockable weapon mods and firing modes
Gun points system refinement
Visual/audio feedback for upgrades
Ongoing:
New Challenges added to Ancient Ruins zone
Regular challenge drops throughout Early Access
Balance passes and performance-based rewards (ranks, unlocks)
Month 5+:
Introduce New Locations
Unique biomes with themed visuals and soundtracks
New enemies, hazards, and movement mechanics
Fresh challenges built around each location’s identity
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月11日 01:47(49日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。