GAME DETAIL
There May Be Ninety-Nine Of Us, But We Have To Win In Ninety-Nine Turns!
A masochist RPG inspired by kaizo games. There is no randomness. Plan perfectly for the enemy at hand, swap out your 99 party members flawlessly, and manage the party's equipment down to the smallest stat - or wipe.
このゲームについて
Steamの詳しい説明を読む
In 'There May Be Ninety-Nine Of Us, But We Have To Win In Ninety-Nine Turns!', preparation and using the whole party to its greatest potential is paramount. Equipping everyone and setting their resource generation mode is important. The enemy will always act in the same order and target the same characters in its action cycle (unless it hits a certain Hp threshold or some other condition is met). There are no variable amounts of damage, hit rates, critical chance, or whatever. If you do the same thing, you will get the exact same result.
However, while the enemy's actions are predictable and certain, there is only so much time you have to beat them. If they complete 99 actions, they will wipe the entire party. Beat them with turns to spare, and you can go to shops and spend this excess Time on new equipment, or on skills for characters. You can also replay battles to try and cut your turn count further. While this appears to be an RPG, it's closer to a numbers puzzle. Try again and again, and do your best!
Party members can be switched through an individual character's Switch command, or by hitting Esc and switching out any party member with the Formation command. This uses an ATB system where 5 party members are active at once, but you have 99 total characters available. Many have passive skills and passive aura skills so try to keep track!
Features:
Nearly 100 characters to use!
Many different elemental types, such as Piercing, Social, and Occupational damage!
Many status effects, DoTs, auras, and passive effects to keep track of!
Plenty of skill variety, as well as character unique skills!
A massive amount of equipment and over 40 equipment sets with various tiers of effects, allowing for great amounts of customization!
No real exploration or missing anything, more like a massive boss rush with progression!
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 100.00% / 2件 取得:2026年7月26日 22:08
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月11日 19:41(45日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
ゲームライフログ
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