GAME DETAIL
Mech Mind Ninja
Here, your choices have consequences. Embark in a Time Travel Ninja Tale with multiple routes. Isao is a member of a Brotherhood from the Meiji Era in Japan who travels between the XXII and XIX centuries. What would be your choices on this journey? Make your choices and discover the consequences.
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Steamの詳しい説明を読む
Here, your choices have consequences. Embark in a Time Travel Ninja Tale with multiple routes. Isao is a member of a Brotherhood from the Meiji Era in Japan who travels between the XXII and XIX centuries. What would be your choices on this journey? Make your choices and discover the consequences.
This is the beginning. This is the first game of the Time Travel Ninja Tale. A tale that branches independently with unique discoveries and situations for each one of its routes. Your journey begins with Isao, a Ninja that is a member of the Brotherhood of the Seventh Circle from 1878, Japan.
- About 56.000 words upon release!
- 4 unique routes with more coming!
- Make behavior choices for all main characters, and make small and big choices for the development of the story!
- Get to know more about the characters and locations through 16 short stories about biographies and scenery!
- Different endings. See the culmination of your choices!
This is a multimedia project. The initial plan is to have eBooks and Games to tell the story of all possible routes for the Time Travel Ninja Tale. The exploration of each route will happen based on the choices that you make.
There is a "main" route which is the foundation for the tale, but I, as a good table-top RPG master, don't have everything defined. I'll create the story based on your opinion about what should happen, or based on your choices.
There are eight "main routes" each one totally independent of the other, and each one with its own original end. Finding the answers to the question "What If?" is the why the story branches in eight unique main routes.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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