GAME DETAIL
Malyshka
From the sunken depths of a quiet lake, your heart pulls you to the surface; a doll awaits your ghostly form on the shore. Who are you? Why are you here? Discover the sleepy town of Tikhiyavoda, its community, and most of all, yourself.
このゲームについて
Steamの詳しい説明を読む
Explore the village to your heart's content and meet its inhabitants: from kindly priests to eccentric toy collectors, the community is full of endearing characters to help you on your journey. Engage in their quests to retrieve the mysterious dolls, unearthing the enigma of your lost memories as you help the people of Tikyihavoda with their daily woes. Between puzzles, conferring, errands, and hunts, it all starts to come back to you...your wistful feelings may hold more water than you think.
Explore
Investigate
Throw snowballs
Chase bunnies
Uncover the truth
Malyshka is created by fifteen hardworking individuals under the R.A.T. Room collective. Comprised almost entirely of high schoolers, this team dedicated itself to the development of a humble but charming game. Story, art, writing, coding, voice acting, and beyond were shared among its members within the close community that formed over the course of its production. Fifteen art styles, fifteen creative visions, and fifteen minds all come together; overall, Malyshka is a labor of love, and a testament to youthful passion and the desire to grow and create.
The R.A.T. (Really Artistically Talented) Room can be summarized by our group motto: “No think. Wing it.” As a collective, we work in collaboration to create animations, digital art, and video game projects. Our most recent game, titled Malyshka, displays the combined effort of about fifteen individuals who created all of the assets, story, dialogue, music, and programming. We are students, but we create as professionals. We have been able to foster a community full of diversity, inclusion, and creativity through our shared work and learning. Also, our grind doesn’t end when we leave the studio, everyone who is involved is constantly working hard to see our visions through to the end. At our core, the R.A.T. Room operates as a single unit. No one person is responsible for the work, we are a community co-op that is passionate about art and creativity.
スクリーンショット
評価・レビュー
全体レビュー 好評 好評率 81.82% / 44件 取得:2026年7月27日 01:30
プレイ時間の目安 約1時間 Steamの好評レビュー36件から推定 信頼度:標準
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月12日 09:35(45日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。