GAME DETAIL
MonsterCare
MonsterCare is a narrative management game about the imaginary friends we outgrow. As keeper of an inn between worlds, cook, garden, and decorate to help them remember who they were and go home to be imagined anew.
このゲームについて
Steamの詳しい説明を読む
Run a cozy inn at the edge of in-between
What happens to an imaginary friend when the child grows up?
You are the keeper of the Threshold Inn, in the quiet place between worlds where forgotten friends drift once their children grow up. They arrive with their memories gone hazy, not quite sure who they used to be. Care for them and it comes back: cook the breakfast Kruggle keeps asking after, grow the pond-flowers Murmur half-remembers, dress a room until it finally feels like the home they left behind.
The small likes return first, then the child they belonged to, then the heart of why they mattered. No one is ever lost here. When a guest has made their peace, they go home to be imagined again by a new child, and you, the keeper, remember a little more of your own story each time.
Features
Hand-painted aesthetic, from characters to environments and furniture.
A day with a shape: paused mornings to take deliveries, cook, and plan; real-time afternoons among your guests; quiet evenings in the lounge.
Reading people is the puzzle. Guests have forgotten their own tastes, so you listen for what they let slip, watch where they linger, and try things until a memory clicks.
Cook breakfasts and evening drinks from what you grow and what the delivery monster brings through the fog.
Tend a garden and greenhouse that stock your kitchen and fill rooms with the flowers.
Decorate each room to a guest's palette, texture, and the motif tied to the child who dreamed them up.
Eight hand-authored guests, each a full story from foggy arrival to a fond farewell.
No fail-state. You never lose a guest, the only ending is the day they are ready to go home.
A keeper with a secret of his own, which you recover a little at a time across every goodbye.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。