PlayMEX
Sand: A Superfluous Gameの作品画像

GAME DETAIL

Sand: A Superfluous Game

種別:ゲーム 発売日:2025年9月18日 日本語対応未確認
1,200円
Steamレビュー 好評 92.3% 39件

An open-world, base-building, adventure game with quirky humor and llamas. Explore the wasteland of Alaska smashing skeletons in your supped-up cab and trading veggies with the native rhino people. Do the bidding of a mysterious cube from space and unlock the secrets of the desert.

このゲームについて

Steamの詳しい説明を読む

KEY FEATURES:
Crafting: Craft weapons and gear to help you survive the harsh wasteland.

Base Building: Build a base of operations to research, craft, and exploit the desert's finite resources.

Exploration: Explore a world via an overworld map filled with interesting places and random encounters.

Story: Enjoy a story filled with mystery and humor

Growth: Get stronger naturally by crafting, hunting, building, and shooting your way through the wasteland.

Sand Power: Unlock the powers of the desert EX: Sand Wall, Rock Throw, Sand Decoy, and Glass Blast.

GAMEPLAY:

The game will take place in a top-down format. There will be a base that the player can build and upgrade. The base will be essential to the story and tied to upgrading the player's skills, gear, and stats. The player will control one person but can team up with several AI-controlled teammates to tackle harder missions. Traveling in the world will be done via a map (think of Fallout 1 and 2). The player can explore the map and find locations and towns to trade and get missions from. Controls will include mouse and keyboard (later will add controller support). The player will also have the ability to unlock different powers for his exo-suit EX: stealth, mass fear, and sand-related powers (sand/fireball, sand wall, sand trap, etc.). The player will also be able to breed llamas to ride (and possibly race them) and eventually unlock cars to travel further into the Alaskan wasteland. Traveling is restricted to the amount of water the player carries. You'll be able to upgrade the amount of water carried and the travel speed to allow the player to explore further from their base. Beware, though, the further you go out, the more dangerous it becomes. Player death will not be perma-death, although as a game designer, I do believe in some sort of punishment for death. The idea of loss makes the game more exciting and fun.

STORY:

999 years following the events of The UWN Superfluous' mission to save the earth, the pieces of the asteroid in which the fabled ship was destroyed crashed into Earth, causing massive destruction and loss of life. Many years later, the remainder of humanity clings to life in the dry arid lands once known as Alaska. Radiation has caused mutations and mass extinctions. The large bipedal rhinos known as the Karkadann and the frog-like carnivore known as the Anura are both products of this mass mutation. A very tenuous peace between the three races is kept in check only by the limited resources each side controls. Humans have most of the knowledge to build and maintain the tools and machines to help extract water and energy. The Karkadann protect the only large known source of water and use it to produce the large quantities of vegetables their size requires (they are herbivores). The Anura have monopolized the salvage market; if you need anything, ask an Anura. Being amphibious, they can dive into the toxic oceans and bring back material and technology once thought lost.

More mysteries unravel as the land is plagued by a new threat. The dead are rising and seem to be controlled by the once recluse Inks (ink-like creatures that take the form of humans and wear bones for decoration). Why have the Inks turned aggressive? Will the three tribes band together to face a new threat or slowly be swallowed by it because they can't trust each other? Is llama racing really in the game?
AI USE:
The only AI-generated content used is the sepia-toned art story cards. All other assets are created by humans (mostly me). I have limited art skills and will replace them if/when I make enough money to cover the cost. Trust me, you'd rather AI art than my art :)

STEAM USER TAGS

ユーザータグ

評価・レビュー

全体レビュー 好評 好評率 92.31% / 39件 取得:2026年7月28日 00:27

日本語レビュー レビュー不足または未評価 好評率 100.00% / 1件 取得:2026年7月28日 00:27

プレイ時間の目安 約2.8時間 Steamの好評レビュー36件から推定 信頼度:標準

ATTENTION

注目度メトリクス

現在プレイヤー数 0人 最終観測:2026年8月14日 15:35(41日経過)
Steamフォロワー数 未集計 最終観測:未集計

プレイヤー推移

データ蓄積中 24時間平均

選択した期間に観測データはありません。

Steamフォロワー推移

2件以上で集計 直近7日

選択した期間に観測データはありません。

プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。

発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。

指標 現在値 観測状況
現在プレイヤー数 0人 最終観測:2026年8月14日 15:35(41日経過)
24時間ピーク データ蓄積中 履歴あり・更新待ち・直近7日 0件
Steamフォロワー数 未集計 最終観測:未集計
7日フォロワー増加 2件以上で集計 未集計・直近7日 0件

PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。

ジャンル・機能

ジャンル

機能カテゴリ

SteamクラウドSteam実績シングルプレイヤーファミリーシェアリングフルコントローラサポート

ゲームライフログ

所有ゲームとして同期されると、 このゲームの記録を残せます。

基本情報

発売日
2025年9月18日
価格
1,200円
価格区分
有料
開発元
Voided Pixels Studio
販売元
Voided Pixels Studio
対応OS
Windows
コンテンツ種別
ゲーム

対応言語

言語 対応 フル音声
日本語 — —
英語 ○ —

Steamの保存済み情報から 2言語を確認できます。

自分の実績進捗

未同期

Steamでログインすると、このゲームの実績解除率や 最近解除した実績を表示できます。

Steamでログイン

あなたのゲーム情報

Steamでログインすると、所有状況、プレイ時間、 ライフログを表示できます。

トップからSteamログイン

STEAM USER TAGS

Sand: A Superfluous Gameのユーザータグ

変更内容が保存されていません

このまま移動すると、入力した内容が失われます。