GAME DETAIL
Dashwalk Dueling
Dashwalk Dueling is a pixel-perfect fighting game with ninja fast swordplay. Whether you're dueling online, battling dojo traitors, or honing your skills in training, can you keep your feet on the ground and find that deadly blow? Show off your skills, strategy, and style in this platform fighter!
このゲームについて
Steamの詳しい説明を読む
Dance your swords across the arena while you try to keep your feet on the ground in this fast-paced platform fighter! Choose from eight different supers and reversals to dismantle the sword-fighting competition with 64 possible move combinations.
The eight characters face a split in their dogo, a conflict of rivals, and betrayal with the fate of the world in the balance!
Stable Online is Priority
Rollback netcode is currently in active development to ensure stable and responsive online multiplayer for serious competitors and casual players who want consistency while they play!
Combo trials give players a place to master the game's combo system. Each swordfighter has their own set of trials, including trails for parries, universal normals, and even a mode for players to create and share crazy custom combos and setups.
Guarding and parrying are designed for fast-paced play but don't leave defensive players behind. Parries being cancellable into dashes and special back-dashes keep footsies at the heart of the game and it's neutral. Parry is intended to complement the movement system and can even be done in the air, although this is not as versatile. Blocking is done by crouching and works to reduce your hitstun, accelerate your escape, and open up your options.
The expressive combo system is aided by the crumple and crumple break mechanics which give you access to relentless combos when landing a strong combo starter. Overflow gives a massive frame advantage and pairs fantastically with crumple mechanics. Players darken when in hitstun to help combos feel intuitive, alongside a combo counter that gives players precise immediate feedback on their combos and strings.
Training mode is built with experimentation and practice in mind. Savestates, recording, frame advantage, move frame data, hitbox displays, per frame simulation, an adaptive combo counter, and more are included and togglable to allow for a huge variety of experimentation from our game's lab rats!
Dashwalk Dueling comes from a place of competition, playtested throughout development with first-to-ten sets at competitive fighting game events. The game is designed to be fair to players, robust for competition — and finally fast to ensure competitions can run quickly and smoothly. Features like training mode are built to be used as tools for those delving into the game's deepest depths, making it easier to explore the game's sea of expression. We hope you give training mode a shot!
Precise grounded movement is the foundation of Dashwalk Dueling: while on stage, movement is limited to only grounded options. Given this limitation recovering to the stage is the only time jumping is available—while grounded, there is no jump. This encourages spacing heavy grounded play with any airtime being a life and death struggle.
Thanks to Daniel Linssen
The most predominantly used pixelated fonts used in-game and elsewhere (3x6 and 5x7) were sourced from Daniel Linssen (@managore)
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。