GAME DETAIL
Galactic Federation
Classical 3D space combat simulation with unique 100% dynamic destruction engine, allows you to realistically damage and burn through your enemies exactly where you hit them with blasters, causing their onboard systems and armor to melt away and fall apart. Made by solo developer.
このゲームについて
Steamの詳しい説明を読む
This is a remaster of a 2004 game. Both then and now the game engine is made entirely from scratch by only one man. This remaster have completely reinvented and overhauled destruction physics making it fully stable and scalable for future games that will have great level of detail.
Veterans of the space sim genre will get familiar straight away as the feel and controls in Galactic Federation resemble classics such as XWing and Freespace.
Unlike in similar games, destruction in Galactic Federation introduces new depth of game-play and immersion. Ship is not destroyed by hit-points like in other games. Your aiming skill means everything here. Exactly where you hit enemy ship, it will burn a hole in it's hull, which may result for ship pieces to be realistically torn away or ship sub-systems engulfed in the melted volume. If you destroy target's cockpit it is dead in the water. If you destroy it's shield it will run for life. If you blow up it's power generator it will spend remaining energy and then rotate helplessly. If you hit it's engine it will maneuver slower. Same can happen to you, so don't let enemy deplete your shield.
You can move in 6 degrees of freedom, and you will experience high thrust newtonian physics, adjusted for intense combat dynamic. Your power management skill will play a big role when you get targeted by enemy. You are able to set energy recharge priority or to redistribute energy between blasters, shield and engines. Missiles get lock and then can be fired on target but if inertial vector difference is too large, missile will miss. You will get better with experience. You can strafe and you can also enable free vector mode where your ship will keep going on sides or backward. There is plenty of controls, most of the keys on keyboard have function, and everything is reconfigurable.
Game controllers are not supported at this time. For best aiming joystick is recommended but not required, as keyboard arrows will do just fine. HOTAS is supported but I would like some testing feedback by the audience. This game does not have aiming assist. Mouse flight is not supported. Keep in mind that unique flight mechanic here require good aiming skill. If you liked XWing or Freespace, then you will like this too. New players may play on lower difficulty which will make them more resistant to enemy fire.
Early Access Features:
- 15 dogfight only missions (exact as shown in the trailer), each last about 10 minutes and each having over 100 fighters fighting at once.
- Choose one of 10 fighter craft models to pilot.
Features in development:
Full game will have campaigns totaling over 80 missions of different styles and you will be able to attack capital ships and burn through their hulls exposing their decks and machinery. Some missions will have 300 ships fighting at once. There will be 20 flyable fighter or bomber models to choose from, each having different strength and maneuverability. Full game will have modding tools such as mission editor, ship editor and weapon editor. For modding you will be able to import your own solid meshes of ships and see how they get burned through by blasters.
In full game the story will be rich and interesting, and you will have in game encyclopedia that even include secrets of holographic physics, because theoretical physics is my passion and I developed my own theory from scratch.
Also my next project is underway and in 2022 there will be early release of my second simulation game with same destruction engine that will feature Mech combat on a terrain.
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 33.33% / 3件 取得:2026年7月28日 07:31
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月13日 19:28(43日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
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