GAME DETAIL
与我签订契约,成为救世勇者吧!
Summoned by the Goddess of Time, You're the hero who time-travelled and shoulders the responsibility of saving the collapsing new world. We plan to design four classes with totally different mechanics, aiming to provide a diversified gaming experience to players.
このゲームについて
Steamの詳しい説明を読む
Before purchasing:
Up to now (2022.10.23), the contents of the EA version and the Demo version are identical.
The content will be different from the Demo version in the future updates. We will maintain the speed of weekly update.
If you are interested in the game after trial, you are welcome to purchase support. If you have doubts, you can keep watching
Battle Presentation
Our Goal and Road Map of Updates: (AD2022.10.6) Four Classes
Axeman (Design Progress: 70%)
Primary class, which guides players through basic mechanics and concepts that includes:
Basic attack: Different from casting card spells.
Summon elements: Different from minions in MTG and Hearthstone, elements in our game die after attacking once.
Weapon: Triggers special effects when launching basic attacks.
Shield: Triggers special effects when Hero’s armor is attacked.
Besides, details of the design progress of Axeman: Elemental Troop (90%), Elemental Combo (90%), Pure Attacker (60%)
Archer (Design Progress: 40%)
Equipped with an op “Artifact”, the Quiver, at the beginning of the game, which reduces the cost of cards in your hand every turn. Therefore, for Archer, the cost of cards equals their CD.
This design will change the gaming experience players will have when playing as the Archer.
Besides, details of the design progress of Archer: Combo Main (40%), Cards Accumulating (40%)
Wizard (Primary Design Phase)
The energy system of Wizard is different from that of the other classes—Wizard needs to obtain mana of three colors by using “Mana Cards” first and then he can use cards of the corresponding color.
Swordsman (Primary Design Phase)
Swordsman is an excellent commander and can enroll NPCs that are willing to follow him.
General System
The core system of the game is basically finished. There are other systems that have been listed:
Difficulty
Higher Difficulty levels will be unlocked after playthroughs under lower ones. Besides, the current Difficulty level is a bit too low so we'll adjust it.
Blessings
A growth system that improves characters outside of battles.
Others
More enemies, artifacts, equipment, and items. Planning But No Guarantee
Branch Areas.
For example, after clearing this first large area, you can choose to enter a different second large area.
Different areas have different enemies, events, etc. We’re trying to make the game “thicker” and design more types of enemies and events.
2. The Fifth Class: Werewolf.
Transformation will be the key concept. But currently, this is just a rough idea. We might start working on it after the formal version is released.
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 83.33% / 6件 取得:2026年7月27日 23:44
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月15日 05:32(43日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
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