GAME DETAIL
ShotCaller 26
Build a Counter-Strike inspired esports org from a scrappy team of five into the world #1. Sign players, train stars, negotiate sponsorships, design your merch, and call the shots on Match Day - all from a living team house where everyone has an opinion and your inbox runs the whole operation.
このゲームについて
Steamの詳しい説明を読む
You're not a player. You're the one who built the team.
ShotCaller 26 is a deep Counter-Strike inspired esports-management sim. You take a five-man roster and an empty bank account and turn it into a brand and team at the top - winning silverware, courting sponsors, and managing five very human personalities who win, tilt, slump, and pop off depending on how you run the place.
The inbox is where you influence the scene. All decisions you make happen in your team house: a 3D gaming hub with all of the detail a manager needs: the roster, latest results, messaging and If you have merchandise - it is displayed on the wall proudly.
The inbox isn't just a menu - it's a core component of the game, where you leverage your team and experience against other brands, organisations and tournaments.
Tournament invites, sponsor offers, press requests, travel logistics, a coach flagging a player who needs work - it all lands as mail you actually reply to. Accept a Major invite, haggle a jersey-patch deal to the right number, book the team's flights and hotel, or wave off an editorial that wants a piece of your star. The org talks back, and you answer.
The world feels alive because of the local model driving your teams, players, brands and sponsors. They talk, negotiate, and react in character - no two conversations the same - and it all runs on your own machine, with nothing sent anywhere. It's on by default and core to how the org breathes; if you'd rather keep replies instant and canned, you can switch it off in the settings whenever you like.
"Sign them. Train them. Keep them in form. Call the shots."
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。