GAME DETAIL
Dragon Battle
Will YOU be the Champion of Legend who defeats the Dragon King?
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Dragon Battle
After 2+ years of development and polish, the dragon horde is ready to be unleashed upon the world.
A new take on the retro CRPG format, Dragon Battle offers players a progression of increasingly-difficult dragons leading up to the ultimate battle: the Dragon King himself!
Choose your quest:
serf / peasant on a quest for vengeance
knight on a noble quest
wizard in training
ryukyu / karate apprentice
As you progress through the battles, your skills and spells organically level up. Experience points are earned through failure, and the game's super-crunchy combat system provides lots of opportunity for failed skill checks! With 25 total dragon battles against 9 different dragons that lead up to the final encounter with the Dragon King, there's also lots of opportunity to hone your skills as you prepare for the final encounter. Higher level dragons randomly drop magic weapons and armor, and many semi-magic items are available for sale in the market. Level up your riddle skill and unlock the secret peaceful ending!
The game itself unfolds like the retelling of an ancient myth, with all the dramatic action that narrative storytelling can provide. Great play-acting material for Dungeon Masters / Game Masters who want to work on their narrative technique.
Features:
Beautiful 8-bit Gameboy pixel art (for your own projects or fan art:
Rockin' original chip tune soundtrack
Super-crunchy custom rpg ruleset
10 unique dragons
20+ different riddles
Endless hours of gameplay
Extensive Players Guide -- check the documentation
How the game was born
The initial game was developed over 10 months building out a super-crunchy RPG system within the limitations of the GameBoy format. We needed to refine the combat system, so focussed on a loop of dragon battles and discovered it was incredibly fun. When Reddit play testers called our initial Dragon Battle demo in October 2020 "joyful" and "incredibly addictive" we knew we had built something new and interesting in the JRPG format. Playtesters reported spending 6+ hours per gaming session, diving in and leveling up their character during epic encounter after epic encounter. When my brother tested the game at home, my 9 year old nephew ran from the room in fear of the terrifying dragon encounter that appeared on the screen. The game was demonstrating all the right key performance indicators.
Another year+ was spent polishing, building out dragons, and countless hours of balancing to get the perfect level of insane difficulty. In October of 2021 we tested the built-out game with gamers at TwoBit Circus' BETA night inside of a tensegrity sphere / dragon cave, and they agreed with the Redditors. One playtester shook my hand after emerging from the dragon cave, laughing appreciatively at how much he enjoyed getting eaten by a dragon. "You're clearly onto a winner here," he said.
A few more months have been spent debugging and polishing, testing on a flashcart on a GameBoy Pocket to make sure it works flawlessly on original hardware (so far so good -- but we added an auto-save feature in case of accidental crashes!). Now with a build for PC (Mac and Linux/Steam OS coming soon), the Dragon King is ready to challenge the world!
To help players and make the game more fun (and in case of accidental crashes), we ultimately added an auto-save system after each dragon victory so players can return to their last victory and pick up where they left off in case the worst comes to pass.
Ready to be a lucky dragon's next meal?
Or will YOU be the Champion of Legend who defeats the Dragon King?
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 50.00% / 4件 取得:2026年7月27日 16:20
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月15日 23:40(43日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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