GAME DETAIL
Archrebel Tactics
Archrebel is a sci-fi turn-based strategy game inspired by Rebelstar (1986) and Laser Squad. Players expand their platoon up to 20 units on grid maps, using a classic action-point system as they answer a distress call on a new colony, choose missions, and develop equipment with colonist support.
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Steamの詳しい説明を読む
Archrebel is a sci-fi, turn-based strategy war game, strongly inspired by the classic Rebelstar, released in 1986. In Archrebel, players control several dozen units on a grid-based map, performing actions limited by a classic action-point system similar to those found in Laser Squad and UFO: Enemy Unknown.
The plot:
You will take control of a squad dispatched to respond to a distress call from a recently established colony on the planet Kaprical. Composed of newly initiated men and women, your team is sent by the private company Archrebel to prove its worth. What begins as a routine mission quickly turns into a fight for survival, as the squad becomes entangled in skirmishes against an unexpected totalitarian enemy. By joining forces with the colonists, looting resources, researching technologies, and building and capturing powerful droids, you will gradually assemble a force capable of repelling the intruder that has secretly seized control of the planet’s colonies.
Types of missions:
Elimination – eliminate all hostile forces.
Exploration – gather intel and locate assets.
Capture Base – infiltrate and seize enemy compounds.
Retrieval – secure resources and assets from dropships before the enemy.
Rescue – find and escort allies safely back to base.
For the most part, players will be able to choose their missions, each affiliated with one of the three factions the player can work with, each offering unique rewards.
In addition to confronting the invading force, factions must also contend with the planet’s native, ferocious wildlife. There are even reports of behemoth-sized creatures that have terrorized several colonies.
These are the core features planned for the initial release:
Single-player campaign with persistent and multiple-choice progress.
Partially procedurally-generated campaign missions.
Good old Laser Squad/X-COM action point system.
Partially destructible environments.
Pixel precision shooting. Ranged and melee combat.
Full programmable and procedurally-generated single missions for endless replay value.
An inventory system with slot and weight limit control.
Optional permadeath (Iron-mode).
A reactive morale system able to cause effects like bravery, fear, or panic.
A stamina system that controls tiredness and the need for resting.
Retro-looking GFX with modern VFX like particles and shaders.
Skill-based actions for shooting, melee combat, repairing, healing, etc.
Level-up system with class selection and gear unlocking.
Post Release Planned Features:
Many improvements and additional GFX.
Local co-op campaign integration.
Planned but still uncertain features:
Additional Campaigns.
Campaign Cutscenes.
Online Co-op.
Online Pvp.
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スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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