GAME DETAIL
Eternal Spectre
In a world where Time is Fractured. Jared Miles navigates a broken reality where every choice reshapes the world, uncovering the truth behind the fracture and deciding what the world ultimately becomes.
このゲームについて
Steamの詳しい説明を読む
Eternal Spectre is a non-linear action RPG where your choices shape missions, characters, and outcomes. Dialogue and actions both matter, and consequences can show up immediately or much later.
You play as Jared Miles, bound to a mysterious entity, navigating a world damaged by the Time Fracture. The story is built to branch repeatedly, with player decisions changing how events unfold, who survives, who allies with you, and what paths remain available.
Action-based combat focused on shooting, positioning, and timing
Use the Gau as a standalone weapon or enhance it using Fragments
Shield gameplay that supports both damage absorption and well-timed parries
Booster-based dash for dodging, repositioning, and combat mobility
Use Skills acquired through exploration and mission rewards to expand your combat options
Equip and combine Fragments to shape your build, stats, and playstyle direction
Game Features
Character Customization
Customize the character’s appearance to reflect your identity in the world.
Gun and Gear Progression
Gun and equipped gear level up over time. Progression is tied to usage and upgrades rather than weapon swapping.
Player Builds
There are no fixed classes. Builds are defined by Equipment upgrades, character stats, equipped gear levels, and the Fragments system.
Stats and Fragments System
Stats directly influence combat effectiveness and survivability. Fragments provide additional modifiers and playstyle-defining effects that further shape the player’s build.
Skill System
Skills are not unlocked automatically. Players discover and obtain skills through exploration, mission rewards, and progression choices.
Non-Linear Narrative
The story branches based on dialogue choices and player actions. Decisions affect characters, future missions, and narrative outcomes.
Reactive NPCs
NPCs respond to the player’s behaviour, decisions, and reputation. Information spreads, and the world remembers what you do.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
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