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Conquest of Elysium 3

種別:ゲーム 発売日:2012年10月24日 日本語対応未確認
1,200円
Steamレビュー 非常に好評 80.7% 331件

Conquest of Elysium 3 (CoE3) is a streamlined turn based fantasy strategy game with a touch of rogue-like and the complex undertones of Illwinter's Dominions series. While CoE3 appears to be a simple game with limited options at first glance, delving further into the game reveals a game of complex decision making and risky endeavors.

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Conquest of Elysium 3 (CoE3) is a streamlined turn based fantasy strategy game with a touch of rogue-like and the complex undertones of Illwinter's Dominions series. While CoE3 appears to be a simple game with limited options at first glance, delving further into the game reveals a game of complex decision making and risky endeavors.

The main focus in CoE3 is that each race plays differently. We're not talking about a unique building and unique unit, we're talking about completely differently, with different mechanics and different goals. Perhaps you're playing a druid, focused on amassing a vast forest and jungle empire from which to harvest ingredients to summon creatures of the woods with no practical need to conquer mines. Perhaps you're a dwarf, who's only concern are mines and produce units at a set rate every turn, focused almost entirely on upgrading those units to survive as long as possible since they are so difficult to replace. With 18 different factions that alone is enough to keep your play dynamic as you vie for control of the map to conquer Elysium. That isn't where it ends, however, there are 6 scenarios in which your game takes place that will help randomize the map. These scenarios range from a the early days of an agrarian world to a giant gleaming capital, which you can conquer, that spawns patrols of human guards, to a fallen empire filled with the living dead and scarred by battlefields and tombs. There's also random events to contend with, from merchants to pillage to the very gates of the underworld opening portals to your realm, your hands will be full before you even make contact with the enemy.

In each game the objective is to defeat your enemies by relying on the strengths of your chosen race. Combat in CoE3 is automatic to keep things streamlined, but that doesn't make it non-strategic. Each unit has a desired "location" it wants to be in the battlefield. Archers want to be in the rear, heavy infantry want to be in front. As you can imagine, putting together an army that has enough strength to protect the powerful archers and spell casters in the rear is vital. It goes beyond that though, as you must determine your enemy's strengths and hopefully be able to counter their strategy. An army of a mere 10 trolls is extremely dangerous, perhaps able to bring down a dragon, but they can only kill 10 creatures at once. An army of 50 small units will make short work of your trolls. However, an army with a wizard able to cast high level spell may completely destroy all 50 small units in one shot but would be unable to harm 10 trolls. Determining the strength and composition of an enemy army is a vital skill, and since hitting in combat, damage, and even the very spells that will be cast are randomized based on the abilities of each unit, every battle invites potential disaster and a change of plans.Key Features:
18 different classes that are unique, both in resources they need and the rituals or special abilities they have

Copious amounts of monsters and random events, good and bad

Random maps.

Spell system with 42 magic paths

Network or hotseat multiplayer

Team play, you can be 2 players against the AI for example.

Stealth and invisibility. Scouts needed to detect stealthy troops, something better (a star spawn or a beast bat will work) needed to detect the invisible ones.

Assassins that make an assassination attack before combat starts.

Catapults, Hill Giants and Rocs that can throw or drop boulders during sieges.

Immortal Liches and Vampires.

Regenerating trolls rise from the dead if they haven't been killed too badly or their side lost.

Large worms that can swallow smaller enemies whole. Swallowed units take a few points of damage from digestion each round until they are freed.

Shape changers that looks like something else when seen by the enemies.

And many many more monsters and abilites....

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評価・レビュー

全体レビュー 非常に好評 好評率 80.66% / 331件 取得:2026年8月22日 09:49

日本語レビュー レビュー不足または未評価 好評率 100.00% / 1件 取得:2026年8月22日 09:49

プレイ時間の目安 約18.2時間 Steamの好評レビュー100件から推定 信頼度:高

ATTENTION

注目度メトリクス

現在プレイヤー数 3人 最終観測:2026年7月24日 14:21(62日経過)
Steamフォロワー数 1,527人 最終観測:2026年7月31日 19:37(55日経過)

プレイヤー推移

データ蓄積中 24時間平均

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Steamフォロワー推移

2件以上で集計 直近7日

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指標 現在値 観測状況
現在プレイヤー数 3人 最終観測:2026年7月24日 14:21(62日経過)
24時間ピーク データ蓄積中 履歴あり・更新待ち・直近7日 0件
Steamフォロワー数 1,527人 最終観測:2026年7月31日 19:37(55日経過)
7日フォロワー増加 2件以上で集計 履歴あり・更新待ち・直近7日 0件

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ジャンル・機能

機能カテゴリ

Remote Play Togetherクロスプラットフォームマルチプレイヤーファミリーシェアリングマルチプレイヤー共有/分割画面協力プレイ

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基本情報

発売日
2012年10月24日
価格
1,200円
価格区分
有料
開発元
Illwinter Game Design
販売元
Illwinter Game Design
対応OS
Windows / Mac / Linux
コンテンツ種別
ゲーム

対応言語

言語 対応 フル音声
日本語
英語

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