GAME DETAIL
ToyBox Security
Ever wanted to booby-trap a house like a kid left home alone? An asymmetric multiplayer comedy game for 1–4 players. Rig the place with everything from toy cars to blowtorches, and make it hurt. Or play as the robbers: grab the loot, catch the kid, hang them on a coat rack before the cops show.
このゲームについて
Steamの詳しい説明を読む
You've seen how this story goes. The parents head out, a pair of dimwitted burglars sneak in, and one very prepared kid turns the whole house into a booby-trapped war-zone.
ToyBox Security runs on exactly that idea, except here it's a real company, and it's staffed entirely by kids. When homeowners head off on vacation, a kid agent shows up with a duffel bag full of toy-based mayhem and a plan. Then the burglars show up.
ToyBox Security is an asymmetric multiplayer comedy game for 1-4 players. Two teams, two completely different jobs, one house that won't survive the night.
How a Match Works
Two phases. In Preparation, the kids set up the house, placing traps and locking in their loadouts while the robbers wait outside and plan their way in. In Execution, the robbers break in and the clock starts. The cops are already on their way, so everything has to happen before the sirens do.
Play as the Kids
The house is your turf. Build a loadout of traps, abilities, and a main weapon, then make the place a nightmare to break into.
Soak intruders with a water gun, or wind up a Tommy Gun and let the countdown do the talking (you know the one). Slam and lock every door in the house at once to buy yourself a breather. Spawn an RC car, drive it right under a robber's feet, and watch him eat the floor. And grabbing the loot is only step one. You've still got to haul it to the laundry chute and drop it to safety before anyone catches you.
Your traps don't just slow robbers down. They hurt. A toy car patch is a warm-up; a blowtorch rigged to a doorframe is a statement. Wear them down, rack up the pain, and make the house too expensive to rob.
Traps With Variants
Every trap has variants, so the same loadout slot plays differently every match. Your blowtorch can throw fire or flash-freeze with ice. Your bucket of sludge can be a slick of oil or a pit of tar. Same slot, brand-new ambush.
Play as the Robbers
Four-foot security doesn't scare you. Build a loadout of heist tools and abilities, get inside, and take the house apart.
Dash past a trap before it springs. Cut the lights and work in the dark. Smash a locked door clean off its hinges, or throw a ladder up to a second-floor window and skip the front door entirely. And when a kid gets cocky, hold perfectly still and hide in plain sight as a completely innocent lamp until they wander right past.
Then comes the signature move: catch the kid, haul them across the house, and hang them up on a coat rack. Loot the place while you're at it: TVs, toasters, whatever fits in the bag.
Everything Reacts
Fire, water, ice, electricity: the pieces all play off each other. Soak a robber with the water gun and he takes way more shock damage. Set him on fire, then soak him, and congratulations: you just put your own trap out. Learning the combos is half the chaos.
Features
Asymmetric multiplayer, 1-4 players: two teams, two completely different playstyles
Loadouts to build: mix traps, abilities, and weapons before every match
Signature abilities: hide as a lamp, slam every door shut, deploy an RC car, smash through doors, scale ladders, and more
Traps with variants: fire or ice, oil or tar; rebuild your ambush every round
Elements that interact: wet, fire, ice, and shock all play off each other
The shoes mechanic: glue and tar strip robbers of their footwear, and every floor turns hostile
Interactive world: doorbells, light switches, breakers, ovens, sinks, ceiling fans, all usable
Mini-games: lockpicking and safecracking for robbers who prefer finesse
Solo mode: playable on your own with bots
Unlockables: abilities, weapons, utilities, and trap variants earned through play
Steam integration: voice chat, achievements, cloud saves
ToyBox Security is made by thatcozydev, a solo developer building wholesome, meticulously-detailed games for players of every age.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。