GAME DETAIL
The end is nahual: If I may say so
It's sometimes a visual novel and point-and-click adventure about nothing, it's sometimes chaos, someone said that the ending was like jazz... if you can defeat the trashbags you're good to go...
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Steamの詳しい説明を読む
The gods have abandoned us, the nahuals have ravaged our land and you didn't have a proper breakfast.
Let's do some puzzles! Let's play some minigames! Accomplish your destiny!
The end is nahual: If I may say so is a game about nothing.
Okay look I'm not going to get into spoiler territory, but that is the gist of it, even though you are mostly made out of nothingness that is filling every space between the atoms inside you, being part of you, consuming you, forcing you to read this, forcing you to change... Is that not a reason enough to be scared? What will you do with that knowledge? Will you embrace it or reject it? Should we do something about it? or do what we're mostly filled with? Nothing...
I mean, even if you're a bunch of something... Does the empty space matter less? It's less matter, but does it matter less? Does the space between the letters matter less than the words themselves? Let's just show you an example, can you read and define the following text:
"Nelianikikneliasensontleikuika"
Okay... Did you understand it? most of you probably didn't and you know why? Lack of empty space... see my point?
So anyway, a witch fled after trying to kill the nahual queen, I mean she failed, but who hasn't failed to kill a nahualic queen, a relatable thing to which anyone, even Steve can relate...
Then there is this nahual princess called Sammael, which doesn't use her original name anymore, she wants to feel safe, she wants to obliterate humanity because we have been naughty, or you know at the very least, just become really hard to kill, which will help her too...
...And Jacob.
They'll talk with you, they'll ask you how your day was, and not care too much about it, and they'll follow your lead, you will be the enabler in their stories, you'll help them get to the end and I will know if you did, steam has an achievement percentage public to everyone, at least get one of them.
Fight anything from trash bags to evil spirits, solve puzzles with puns, evade piñata's sticks, and use literally nothing to win.
Okay, so we could divide the game into three sections:
Puzzle ones:
In the first one, you would get challenged by puzzles, like weird ones, like combining the (speed of light)² with something else, I don't remember well as I haven't played the game yet, I'm from the marketing team... Also, use some salsa for motivation or accept your actual value in this world and use it to your advantage.
Action ones:
In this section, you'll have to evade projectiles and stabs unless you want or need to be hit, then do what you want...
Counter attacks, use your hips, destroy your spacebar
Visual Novel threes:
For the visual novel aspect, you'll either have to read it or skip it, the choice is yours.
Get to the end:
Get to the end.
Get to the end:
Get to the end.
Get to the end:
Get to the end.
At the very least defeat the trashbags:
We will know... we always know...
スクリーンショット
評価・レビュー
全体レビュー 非常に好評 好評率 85.33% / 75件 取得:2026年7月26日 07:00
プレイ時間の目安 約2.2時間 Steamの好評レビュー64件から推定 信頼度:標準
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月16日 20:30(42日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
注目ポイント
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
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