GAME DETAIL
Enmity: Warfare
Enmity: Warfare I is a modern-era multiplayer real-time strategy game where players command armies, manage logistics, and control provinces across a large-scale battlefield to shape the outcome of war.
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Steamの詳しい説明を読む
Enmity: Warfare I is a large-scale modern-era real-time strategy game where logistics, province control, and tactical command determine the outcome of war.
Fight across a dynamic world map, build your civilian and military infrastructure, manage supply lines, research new technologies, and lead combined-arms armies into battle against human opponents and intelligent AI commanders.
Every province matters. Every decision shapes the battlefield.
Please note that this is an early access project. These paragraphs are for all intents and purposes; our vision for the game. All game mechanics and game assets are currently under development and may be subject to change in the future.
Game Setting Information
Enmity: Warfare I takes place on a persistent large-scale strategic map divided into provinces where each player influences the outcome of the war through strategy, logistics, engineering, and military command.
Players must capture provinces, construct infrastructure, and manage resources to expand their territory and maintain their war machine.
Unlike traditional RTS games where armies appear instantly, every unit, vehicle, weapon, and structure must be produced and maintained through logistics and resource management.
Factories, Forward Operating Bases (FOBs), Bunker Operating Bases (BoBs), and Town Halls (THs) must be constructed and continuously supplied to sustain military operations during long campaigns.
Enmity: Warfare Environment & War
The world of Enmity: Warfare I is shaped by terrain, strategy, and the constant struggle for territorial dominance.
Battles take place across vast strategic regions featuring diverse environments such as temperate plains, dense forests, desert landscapes, frozen arctic territories, foothills, and mountain ranges. Each environment influences movement, positioning, and combat effectiveness, forcing commanders to adapt their strategies to the terrain around them.
The map is divided into provinces which produce vital resources needed to sustain your war effort. Controlling these territories allows players to expand their economy, build infrastructure, and deploy larger armies.
Terrain also plays a major tactical role in warfare. Mountains and forests can slow advancing armies, foothills create natural defensive positions, and open plains allow rapid manoeuvres by mechanized forces.
Victory is achieved through strategic planning and battlefield command. Players may expand aggressively across neutral provinces, fortify their borders, disrupt enemy supply lines, or launch coordinated assaults to destroy enemy infrastructure and capture critical territory.
Every battle changes the balance of power, and every province captured brings your faction one step closer to victory.
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Lead, Conquer, Build
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プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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