GAME DETAIL
Red Sea
Red Sea is an intense Real-time Tactics game where you control a small team of vigilantes in increasingly challenging battles. It features a Scriptable Tactics system that mixes auto-battling with manual overrides and has a ton of powerful ability interactions to discover.
このゲームについて
Steamの詳しい説明を読む
In an alternate near-future, Red Sea is a group of vigilantes who try to manage oppressive factions on an otherwise lawless island. The group's founders, a pair of siblings named Raiko and Tenshi, seek revenge on the man who murdered their parents, but aren't yet strong enough to face him. As they take on more difficult missions and collect higher-end equipment in preparation, you'll serve as Mission Control for the team and aid them in battle.
Contract missions are the core of the game. They scale in difficulty from Rank 1 to 100 as you progress, with the intent that all players reach a point where they're forced to think creatively to complete the mission. Each contract involves eliminating hostile units that have randomized talents, equipment, and tactics, with the variety increasing as you rank up. You will need to form unique strategies to address each new combination of elements.
Units have dynamic abilities that can dramatically change up gameplay and provide more tactical options. For instance, you can unlock talents to change how they work, they can be used on any other unit (friendly fire), and many of them have interesting built-in mechanics. On top of that, they can be combo'd in tons of different ways that you'll have to discover. As you do, you'll go from thinking an ability is weak to one-shotting hostiles with it.
At a base level, all units run on a Scriptable Tactics system, meaning your team will fight automatically based on priorities and conditions you set -- who they target, when they use abilities, where they position. But you can also manually override their behaviors in real-time. Finding a proper mix of auto and manual will be necessary to get the most out of your team on difficult missions.
People who like real-time combat.
People who enjoy using their brain to overcome challenges.
People who are comfortable with a bit of intensity.
People who enjoy experimenting with builds / loadouts.
People who are okay with minimal story.
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 50.00% / 2件 取得:2026年7月26日 02:44
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月17日 11:21(41日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。