GAME DETAIL
Emil: A Hero's Journey - Prologue
As Nazi forces take his father, equipped only with his imagination and creativity, Emil goes on a journey to find him. Emil: A Hero's Journey is a Cinematic Puzzle-Platformer, combining intense action and creative puzzle solving. inspired by actual testimonies that took place during WW2.
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Thanks for playing the prologue of Emil: A Hero's Journey!
STORY
After Nazi forces take his father away, 11-year-old Emil must use the only two things he has left—creativity and imagination—as he embarks on a perilous journey to find his father. Inspired by the true coming-of-age story of a Holocaust survivor.GAMEPLAY
Emil: A Hero's Journey is a Cinematic 2.5D Puzzle-Platformer that combines intense action, stealth elements and creative puzzle-solving.
Play as Emil and Interact with the world to creatively solve puzzles and overcome obstacles. Time your actions such as pulling, pushing, climbing, crawling, hiding and much more to avoid danger and find Olek, Emil's father.A personal note
During the midst of Covid, I remember being locked up in my apartment, playing Playdead's masterpiece INSIDE and being blown away by it's art, atmosphere and of course puzzles. After finishing it, I felt a burning inspiration to do something related, but with my personal twist. For some reason, INSIDE's dystopic world, combined with a young boy surviving all on his own, reminded me of something... I didn't know what it was at first but then I understood - It was the survival story of my grandfather, Avraham Hartzook, as a young boy surviving all alone in Europe during WW2, hiding and running from place to place to find shelter.
At first, I thought I would be good at creating video games if I was good at playing them. But after a year as a "one man band" and being part of my finals project at Tel-Aviv University, after doing code, animation and level design my self, I understood it would take me years to create something amazing and dealing with all this alone was very hard emotionally and technically.
From there, I luckily and happily paired with Afik Yaari (our Producer), Or Hadir (our Animator/3D artist) and later on Nadav Litver (our Technical Director) who we not only worked together but became close friends and a first circle for learning, guidance and more important, support group when times were tough (and they were).
Looking back at the creation process of Emil I can definitely say there were many decisions (game design, production, animation) that could have been done different, and yes there's always place to learn and improve. However, I think, that for our first serious game, I am so proud of us and wouldn't do anything differently if I would go through this journey again.
Eventually, Emil: A Hero's Journey the child of a unique mixture of almost two and a half years of sensitive-intensive question asking, the love or video games as a medium for storytelling, thorough research and entrepreneurship. As this is currently a short version of the game, I hope that in the future we will gather all together again to create more emotional-compelling games or even a full length version.
I truly hope this game (and maybe this little letter of confession) has touched you in some kind of way and I hope you will all be lucky as I was to pursue your dreams actively with the support of special friends and family.
If you read all of this,
thank you.
Ohad.
スクリーンショット
評価・レビュー
全体レビュー 好評 好評率 84.78% / 46件 取得:2026年7月25日 17:52
日本語レビュー レビュー不足または未評価 好評率 100.00% / 1件 取得:2026年7月25日 17:52
プレイ時間の目安 約27分 Steamの好評レビュー39件から推定 信頼度:標準
ATTENTION
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データ蓄積中 24時間平均選択した期間に観測データはありません。
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| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月16日 14:38(39日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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