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Fantasy Grounds - Pathfinder RPG - Pathfinder Companion Second Darkness
Pathfinder Companion: Second Darkness Dark Days in RiddleportThe city of Riddleport is no place for the naive. Founded by pirates and ruled by criminals, Varisia's most lawless city chews up the weak and foolhardy. In other words, it's a perfect home for adventurers! Take the
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Pathfinder Companion: Second Darkness
Dark Days in Riddleport
The city of Riddleport is no place for the naive. Founded by pirates and ruled by criminals, Varisia's most lawless city chews up the weak and foolhardy. In other words, it's a perfect home for adventurers! Take the first step into Riddleport, the starting city for Pathfinder's Second Darkness Adventure Path. The information contained herein gives players the edge they need to face this deadly quest, with new rules, details on making campaign-specific characters, and background information no adventurer should be without. Even if you aren't playing the Second Darkness Adventure Path, this booklet is filled with all-new spells, magic items, and character options perfect for any game.
Inside this Pathfinder Companion, you'll find:
Details and roles for every character race and class, specifically tied to Pathfinder's Second Darkness Adventure Path but usable in any campaign!
A gazetteer of the city of Riddleport, including everything you need to know about its government, prominent locations, important characters, Riddleport slang, and more!
A new system for generating Character Traits, special features that instantly tie characters into a campaign and grant extra benefits to aid in adventures to come!
New spells, new magic items, new feats, and a new prestige class!
Full-color maps of Varisia and Riddleport, the City of Cyphers!
Pathfinder Companion is an invaluable resource for players and Game Masters. Each 32-page bimonthly installment explores a major theme in the Pathfinder Chronicles campaign setting, with expanded regional gazetteers, new player character options, and organizational overviews to help players flesh out their character backgrounds and to provide players and Game Masters with new sources for campaign intrigue.
By James Jacobs, F. Wesley Schneider, Amber E. Scott, and Greg A. Vaughan
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and Features the Following additions:
All maps resized and set up with a preset grid to make combats easy to manage
Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
Tokens for each encounter are pre-placed in starting locations on the map. You can edit these on the fly
Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
All the images and handouts from the book available to share with your players as you need them
Adapted for Fantasy Grounds by: Wayne Arsenault
Requires: The free Fantasy Grounds virtual tabletop (VTT) software and the included Pathfinder RPG and D&D 3.5/ OGL ruleset.
Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded.
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