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Delphiniums Rise

種別:ゲーム 発売日:近日登場 日本語対応未確認
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WHAT IS DELPHINIUM'S RISE?Delphinium's Rise is a full-loot open-world MMORPG set in a brutal living Arthurian realm where every decision carries real weight. Five rival factions. A fully player-driven economy. No safety nets once the gate closes behind you.This is a world that punishes the careless and rewards the skilled.NO CLASSES.

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WHAT IS DELPHINIUM'S RISE?
Delphinium's Rise is a full-loot open-world MMORPG set in a brutal living Arthurian realm where every decision carries real weight. Five rival factions. A fully player-driven economy. No safety nets once the gate closes behind you.
This is a world that punishes the careless and rewards the skilled.
NO CLASSES. YOUR GEAR IS YOUR IDENTITY.
There are no preset classes in Delphinium's Rise. Your weapon and armor define your role entirely. Swap your loadout and swap who you are.
Heavy Armor paths: 1-Hand Sword, Shield, Hammer, Flail, Mace, Axe, Greatsword, Cross Stake, 2-Hand Shield and more

Leather Armor paths: Dagger, Glaive, Bow, Crossbow, Fist, Druidic

Cloth Armor paths: Holy, Fire, Arcane, Blood, Warlock, Bard, Nature and more

Every weapon and armor path levels independently up to Tier 10 mastery. Want to be a Holy Knight one session and a Glaive-wielding speedster the next? Nothing is stopping you except the grind to get there.

CHOOSE YOUR BLOOD. CARRY YOUR LEGACY.
Your race is not a skin. It is where you came from, what shaped you, and the weight you carry into every fight.
Six races. One realm. Your faction is your choice no matter your blood. Your starting zone is just where the story drops you.
The Britons Camelot's foundation. Generations of war, chivalry, and the Round Table run through their veins. They did not build a kingdom by being ordinary.

The Fey-Blooded Something in their bloodline never fully left Avalon. Touched by the Lady of the Lake, caught between the world you can see and the one you cannot. They have always existed somewhere in between.

The Picts Tattooed. Tribal. Still here. The indigenous warriors of early Britain who bent for no king and no conquest. The land did not shape them. They shaped each other.

The Giants of Cornwall The legends of St. Michael's Mount did not come from nothing. Towering, ancient, and built like the oldest parts of Britain itself. Some things do not move because nothing has ever made them.

The Spriggans Small. Cunning. Underestimated every single time. Folklore's tricksters and forest guardians did not survive this long by playing by anyone else's rules.

The Tuatha Dé Danann They were here before the kingdoms. Before the names. The Sidhe are what remains of something this world has mostly forgotten. Ancient and unhurried in a way that makes everything around them feel like it is already over.

COMBAT
If you grew up locking onto targets, managing ability rotations, and living by your cooldowns, this will feel like home. Delphinium's Rise is built on tab-targeted combat with a full ability rotation system, layered on top of a top-down perspective that puts positioning and battlefield awareness front and center.
Timing your rotation, reading your opponent's cooldowns, and knowing when to push or peel is the difference between walking away rich or losing everything.

GEAR PROGRESSION: TIERS, QUALITY, AND REFINEMENT
Gear in Delphinium's Rise is not a static number. It is a living investment that grows with you, and can be taken from you in an instant.
Tiers
Every piece of gear runs from T1 through T10. Each tier is a meaningful jump in base stats, survivability, and combat performance. Getting to T10 is a grind. Wearing T10 into a zone means everyone on that field knows what you are carrying.
Quality
From T5 onward, gear has a quality grade tied to the materials used to craft it. .1 is base. .6 is the highest quality achievable. Quality is not cosmetic. It directly amplifies base stats and player HP in a way that separates good gear from elite gear. A T6.6 piece and a T6.1 piece are not the same item. Not even close.
Refinement
Every piece of gear can be refined from +1 up to +13. Each refinement level applies a multiplier stacked on top of your tier and quality combined. The higher your refinement, the further that multiplier reaches.
There is a catch.
Refinement can fail. And when it fails, your gear can downgrade. Or it can be destroyed entirely.
A +13 T10.6 piece is one of the most powerful items in the game. It is also a death sentence to carry into a full-loot zone, because the player who kills you takes everything. Every tier you climbed. Every quality material you hunted. Every refinement attempt you survived, gone.
That is the point.

Idle Degrading
One of the biggest failures to date in player driven economies is the robust nature of mid to late game economies, in Delphiniums Rise there is a Idle Degrade feature, if a set of equipment or resource sits idle in bags for 3 months, it will be converted to Dust.
Players can choose to lock specific resources and armor by enchanting them, but once enchanted they are bound for life.
The Sigil
Equip a Sigil and set your own HP thresholds to regen. Hit that threshold mid-fight and your health refills completely. Operates off a cooldown, and has a Sigil HP limit, once hit the Sigil destroys and you must either replace it or brave the world alone.
This is what makes large scale PvP in Delphinium's Rise unlike anything else. Battles do not end in thirty seconds. Sieges are wars of attrition. Players refuse to die. Fights escalate. The longer it goes, the higher the stakes get, because everyone on that field is carrying everything they own.
FULL LOOT. FULL CONSEQUENCE.
Everything you carry into a danger zone is on the line. Die to another player and they take it all. Death also has a chance to permanently destroy your items. There are no safe zones once you step through the chaos gate. Gear is earned. It can be lost, but more so it can be destroyed forever.
A WORLD WORTH FIGHTING OVER
5 Rival Factions wage war over territory, resources, and dominance. Allegiance matters.

Fully Player-Driven Economy means every weapon, bar of ore, and piece of armor is crafted by players. Smiths, woodworkers, tailors, apothecaries. The market is yours to control or conquer.

Dangerous Instanced Zones are built with chokepoints, mob camps, dungeon entrances, and resource nodes. Conflict is not a possibility. It is a guarantee.

Battlepass and Daily/Weekly Challenges mean there is always a reason to log in and always something to earn.

GATHERING HAS TEETH
Tools spawn throughout zones on a timer. Limited quantity, first come first serve. You do not craft them, you fight for them. Using them wears them down. Dying destroys them entirely. The same resources enter the world as any other MMO. The loop to get them is just more dangerous.
Resources also drop from mobs at a slower rate, but ensure the same scale of resource entry as any other title would achieve. So for those PvE players who never gather and are low on resources typically, in Delphiniums Rise that isn't the case.
CLOSED ALPHA: 1,000 TO 3,000 FOUNDERS
We are opening the gates to our first wave of players. Founder's Passes are available now on Patreon and include:
Closed Alpha access, among the very first to enter the realm

A permanent Steam key for the full game on launch

Founder's title and exclusive cosmetic, worn permanently in-game

Direct developer access, your feedback shapes the game in real time

Alpha Battlepass included from day one

Slots are strictly limited. When they're gone, they're gone.
A NOTE FROM THE DEVELOPER
"Delphinium's Rise has been a long time coming. I stepped away, life happens, but this game never left my mind. What I'm bringing back is bigger, deeper, and more realized than anything I originally planned to ship. To everyone who wishlisted, followed, or just remembered us, thank you. It's time."
Full loot. Five factions. One kingdom. No mercy.
🥚 March on, you coconuts.

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基本情報

発売日
近日登場
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開発元
Delphinium Studio
販売元
Delphinium Studio
対応OS
Windows
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ゲーム

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