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Fantasy Grounds - Pathfinder RPG - Pathfinder Companion Elves of Golarion
Embark on a mystical journey with the Elves of Golarion! Explore elven society, history, and magic, and discover new spells, items, and character options perfect for any campaign.
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Pathfinder Companion: Elves of Golarion
Elves have been a part of the world for as long as anyone can remember. Caretakers of the natural world, warriors against the tide of savagery, and scholars of the deepest secrets of magic, elves are among Golarion's most mystical and mysterious races. This book presents the definitive word on how elves live, fight, worship, and relate with other races. The information contained herein presents a wealth of information about the elven race, with new rules, details on making elven characters, and an extensive exploration of their society, history, and goals as a people. Even if you aren't playing an elf, this booklet contains new spells, magic items, and character options perfect for any character.
Inside this Pathfinder Companion, you'll find:
Details on the elven people of Golarion--where they live, their arts and magic, their pantheon of deities, and more!
An exploration of the beautiful--yet sometimes deadly--elven nation of Kyonin, the heart and soul of the Fair Ones on Golarion, including details on Queen Telandia herself
More Character Traits specifically designed to enhance and expand a new elf character's history and background
Alchemical archery and new magic arrows, sacred pacts with elven gods, a plethora of magical meals, and the brightness seeker prestige class
Pathfinder Companion is an invaluable resource for players and Game Masters. Each 32-page bimonthly installment explores a major theme in the Pathfinder Chronicles campaign setting, with expanded regional gazetteers, new player character options, and organizational overviews to help players flesh out their character backgrounds and to provide players and Game Masters with new sources for campaign intrigue.
Written by Jeff Quick and Hal Maclean
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and Features the Following additions:
All maps resized and set up with a preset grid to make combats easy to manage
Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
Tokens for each encounter are pre-placed in starting locations on the map. You can edit these on the fly
Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
All the images and handouts from the book available to share with your players as you need them
Adapted for Fantasy Grounds by: Wayne Arsenault
Requires: The free Fantasy Grounds virtual tabletop (VTT) software and the included Pathfinder RPG and D&D 3.5/ OGL ruleset.
Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded.
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